Management | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Management Tier 1 Mercenaries Silver turns the course of battle with as much certainty as iron. |
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400 | 0 |
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2 |
Management Tier 2 Greek Unit Upgrades Upgrades enabled for various units after reforms are reached. |
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1 | 0 |
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3 |
Management Tier 2 Naval Manoeuvres To captain a single ship takes skill; to control a squadron requires skill and training. |
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600 | 0 |
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4 |
Management Tier 2 Advanced Chariot Training The charioteer and his horses should move as one before the battle starts. |
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600 | 0 |
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5 |
Management Tier 3 Military Settlement A colony of soldiers is rarely troubled by its neighbours. |
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1000 | 0 |
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6 |
Management Tier 3 Marine Training Soldiers can always run away; marines fight or drown. |
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1600 | 267 |
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7 |
Management Tier 4 Propaganda Truth and lies are a matched pair of swords. |
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2000 | 333 |
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8 |
Management Tier 5 Supply Reforms Soldiers have strong backs to carry more than just their armour. |
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3200 | 533 |
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9 |
Management Tier 6 Eastern Ship Design If it looks well, it will sail well. |
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4600 | 767 |
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10 |
Management Tier 6 Remuneration Reforms Honest soldiering should be paid for in full. |
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4800 | 800 |
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