menu
HomeHome / Divide et Impera / Arverni (Caesar in Gaul) / Technologies / Tax Labour
Tax Labour Arverni (Caesar in Gaul)Arverni (Caesar in Gaul) Tier 1

Tax Labour

Taxes must be paid, in coin, in kind or in simple, brute labour.

Taxation becomes futile when a populace are too poor to pay taxes. At such times in the ancient world, the poor were forced to work unpaid to help complete civil projects. Such measures were common practice at the time; in Egypt the Pharaoh would be merciless in the taxation of his subjects. Peasants were expected to work several days a month to help maintain roads and canals and to lend their muscle to construction and mining. Some governments could be strict in the extreme when imposing tax labour: in Babylonia, failure to fulfil labour obligations would see a man forfeit his lands.

Tax Labour

Node Set

Tier 1

research_points

400

cost_per_round

0

Effects

  • +1 growth in all provinces per turn (all provinces)
  • +10% wealth from subsistence (all regions)
Requires
Requires Technologies Land ManagementLand Management
Enables
Enables Technologies Advanced Construction TechniquesAdvanced Construction Techniques Set PricesSet Prices
Enables Buildings Cattle FarmCattle Farm
Cattle FarmCattle Farm
HealerHealer
Enclosed PasturesEnclosed Pastures
Inudstrialized GranariesInudstrialized Granaries
Olive Oil StorehouseOlive Oil Storehouse
Wine PressWine Press
Warhorse BreederWarhorse Breeder
Facebook