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HomeHome / Divide et Impera / Arverni (Caesar in Gaul) / Technologies /
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
400 0 Land Management
  • +1 growth in all provinces per turn (all provinces)
  • +10% wealth from subsistence (all regions)
Advanced Construction Techniques Set Prices Cattle Farm Cattle Farm Healer Enclosed Pastures Inudstrialized Granaries Olive Oil Storehouse Wine Press Warhorse Breeder
2 Set Prices Tier 2
Set Prices
Only the greedy bemoan a fixed price for bread.
600 0 Tax Labour
  • +1 growth in all provinces per turn (all provinces)
  • +10% wealth from all commerce (all regions)
Economic Archive Salt Kiln Salt Kiln Cattle Ranch Cattle Ranch Enclosed Pastures Warhorse Breeder Warhorse Stable Complex Industrialized Pastures
3 Advanced Construction Techniques Tier 2
Advanced Construction Techniques
When the limits of brick, stone and wood are known, the builder's ambition can soar!
600 0 Tax Labour
  • +1 growth in all provinces per turn (all provinces)
  • -5% building construction costs (all regions)
Perennial Irrigation Production Lines Wargames Proving Grounds Woodworker Followers of Belenus
4 Perennial Irrigation Tier 3
Perennial Irrigation
Even in the dry season, the fields and crops benefit from a sensible amount of water.
900 0 Advanced Construction Techniques
  • +2 growth in all provinces per turn (all provinces)
  • +25% wealth from farming (agriculture) (all regions)
  • +2 growth in all provinces per turn (all provinces)
Farm Farm Olive Oil Storehouse Wine Press Granary Complex Terraced Vineyards Olive Oile Complex
5 Economic Archive Tier 4
Economic Archive
A library is the memory of an entire people.
900 0 Set Prices
  • +2 growth in all provinces per turn (all provinces)
  • -10% empire maintenance
  • +10% wealth from all commerce (all regions)
Salt Workshop Salt Workshop Warhorse Stable Complex Industrialized Pastures
6 Production Lines Tier 4
Production Lines
One man makes the hilt; one, the blade, one, the sheathe. All profit.
900 0 Advanced Construction Techniques
  • +2 growth in all provinces per turn (all provinces)
  • +10% wealth from industry (all regions)
Fired Brick Carpenter
7 Fired Brick Tier 5
Fired Brick
Strength, permanence and solidity are the gifts of the furnace.
1600 0 Production Lines
  • +3 growth in all provinces per turn (all provinces)
  • +5% wealth from industry (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
Crane Mechanics Moulded Architecture Shaft Mine Sluiced Mine Hall of Champions Gold Mine Complex Salt Mine Complex Copper Mine Complex Silk Factory Iron Mine Complex Timber Complex Lead Repository Silver Mine Complex Lead Repository Ornate Glass Complex Leather Factory Dye Complex Marble Quarry Complex
8 Moulded Architecture Tier 5
Moulded Architecture
Architecture should always be far more than one stone placed atop another.
2000 0 Fired Brick
  • +3 growth in all provinces per turn (all provinces)
  • +2 cultural conversion
  • -10% building construction costs (all regions)
Stone Cutter Monumental Architect
9 Crane Mechanics Tier 6
Crane Mechanics
Strong backs are not enough to lift all burdens.
2000 0 Fired Brick
  • +3 growth in all provinces per turn (all provinces)
  • +5% wealth from maritime commerce (all regions)
  • -5% building construction costs (all regions)
  • -2 provincial capital and minor settlement main chain construction times (all regions)
Builder's Hall
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