Trade Settlement
Local traders are the first pillar of any community.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
繁體中文化: 巴哈姆特全軍破敵板
Minor Settlement
Building Name Trade Settlement |
Level Name 3c_east_town_trade_2 |
Building Chain Minor Settlement |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Require Technology The Crown of Authority |
Effects
-1食物 (this_region)所有建築獲得的財富+2% (regions_in_this_province)
生活獲得的財富50 (this_building)
當地商業財富值100 (this_building)
+2每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
近戰步兵 / 近戰步兵 / (3c_Eas_Hillmen) Hillmen 這些山地戰士沒有說過正規戰的培訓,但是他們也還是不錯的戰士。 |
|||||||||||||||||
160 | 220 | 220 | 25 | 26 | 12 | 36 | 15 | 45 | 30 | |||||||||
2 |
遠程步兵 / 遠程步兵 / (3c_Per_Persian_Skirmishers) Persian Skirmishers Skirmishers are perfect for frustrating the enemy before a larger attack. |
|||||||||||||||||
120 | 320 | 320 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 22 | 15 | 45 | 20 |
Disqus |
---|
|