小城镇(大理石) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
小城镇(大理石) Level 1
泛希腊村落(大理石)
乡邻齐心,则社区共荣
|
4 |
1500 |
建筑成本-1% (所有区域)
手工业生产153财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
研究速率+1% (this_faction)
10大理石 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
小城镇(大理石) Level 2
泛希腊村镇(大理石)
对大部分人来说,村落的四围就是世界的尽头
|
6 |
2100 |
建筑成本-2% (所有区域)
粮食-2 (this_region)
手工业生产203财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
研究速率+1% (this_faction)
25大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
小城镇(大理石) Level 3
泛希腊市集(大理石)
引来众多投资与移民的成功村落,并藉此最终发展壮大
|
10 |
2850 |
建筑成本-3% (所有区域)
粮食-4 (this_region)
手工业生产254财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
60大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
4 |
|
小城镇(大理石) Level 4
泛希腊乡邑(大理石)
对移民和商人而言,城镇中潜藏乡村生活闻所未闻的机遇
|
16 |
4680 |
建筑成本-4% (所有区域)
粮食-6 (this_region)
手工业生产305财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贵族募捐法令:
建筑建造成本-4% (this_province)
税务征集法令:
税率+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
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