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Home导航 / Divide et Impera / 斯科迪斯奇 / 建筑 / 手工业 建筑
斯科迪斯奇 斯科迪斯奇 建筑

手工业 建筑




手工业

工匠小屋
青铜作坊
青铜铸造间
青铜熔炉
马术训练场
马厩
牧马场
手工业
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 工匠小屋 手工业 Level 1
工匠小屋
艺术的眼光总能看到利益之所在
4 1800 +0.1% 1st, 2nd and 3rd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
2 马术训练场 手工业 Level 2
马术训练场
一匹高贵的马能教会人们很多
6 3300 粮食-2 (this_region)
+0.1% 1st and 2nd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
3 木匠 手工业 Level 2
木匠
树木为知晓他们秘密的人提供馈赠
6 3000 +0.3% 2nd Class Citizen (this_building)
4 铁匠铺 手工业 Level 2
铁匠铺
藉由学习了另一个世界的知识,铁匠在此铸造了更加强大的武器
6 3000 手工业生产225财富 (this_building)
每回合公共秩序-2(肮脏) (this_province)
5 青铜作坊 手工业 Level 2
青铜作坊
技艺娴熟的铁匠能锻造最致命的的武器
6 2550 +0.5% 1st, 2nd and 3rd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
6 马厩 手工业 Level 3
马厩
战士可不能骑着绵羊上阵!
10 4500 粮食-3 (this_region)
新募骑兵经验等级+1 (this_province)
+0.2% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
7 木匠小屋 手工业 Level 3
木匠小屋
木匠们用双手建立屋檐为人们遮风挡雨
10 5250 +0.5% 2nd Class Citizen (this_building)
8 铁匠铺 手工业 Level 3
铁匠铺
人们应当对铁产生敬意
10 4800 手工业生产300财富 (this_building)
每回合公共秩序-4(肮脏) (this_province)
9 青铜铸造间 手工业 Level 3
青铜铸造间
战士需要可靠的武器
10 4050 新募重步兵部队经验等级+1 (this_province)
+0.7% 1st, 2nd and 3rd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
10 木匠会所 手工业 Level 4
木匠会所
强大的战争机器是由坚固的橡木制成的
16 9639 +1% 2nd Class Citizen (this_building)
11 铸铁作坊 手工业 Level 4
铸铁作坊
硬铁出利刃
16 8820 手工业生产375财富 (this_building)
每回合公共秩序-10(肮脏) (this_province)
陆军招募成本-10% (this_province)
振兴商业法令:
手工业建筑产值+16% (this_province)
12 青铜熔炉 手工业 Level 4
青铜熔炉
火能破坏亦可创造
16 7200 新募重步兵部队经验等级+2 (this_province)
+1% 1st, 2nd and 3rd Class (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
Requires the Copper resource (this_building)
13 牧马场 手工业 Level 4
牧马场
训练有素的马理应养尊处优
16 8280 粮食-4 (this_region)
新募骑兵经验等级+2 (this_province)
+0.3% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
Requires the Warhorse resource (this_building)
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