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小城镇(玻璃器皿) 建筑




小城镇(玻璃器皿)

罗马村落(玻璃器皿)
罗马村镇(玻璃器皿)
罗马市集(玻璃器皿)
罗马乡邑(玻璃器皿)
小城镇(玻璃器皿)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落(玻璃器皿) 小城镇(玻璃器皿) Level 1
罗马村落(玻璃器皿)
乡邻意利投合则长盛
4 1500 手工业生产102财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
10玻璃器皿 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇(玻璃器皿) 小城镇(玻璃器皿) Level 2
罗马村镇(玻璃器皿)
罗马富丽堂皇之下亦不过了了村落而已
6 2100 粮食-2 (this_region)
手工业生产153财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
研究速率+4% (this_faction)
25玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集(玻璃器皿) 小城镇(玻璃器皿) Level 3
罗马市集(玻璃器皿)
英雄各有见,何必问出处
10 3000 粮食-4 (this_region)
手工业生产203财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+8% (this_faction)
60玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑(玻璃器皿) 小城镇(玻璃器皿) Level 4
罗马乡邑(玻璃器皿)
乡邑之所在即罗马之所在
16 5760 粮食-6 (this_region)
手工业生产254财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+16% (this_faction)
120玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
面包与娱乐法令:
所有文化建筑产值+6% (this_province)
税务征集法令:
税率+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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