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Markamannoz (Imperator Augustus) Markamannoz (Imperator Augustus) 建筑

小城镇(紫色染料) 建筑




小城镇(紫色染料)

蛮族村落(紫色染料)
蛮族村镇(紫色染料)
蛮族市集(紫色染料)
蛮族乡邑(紫色染料)
小城镇(紫色染料)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 蛮族村落(紫色染料) 小城镇(紫色染料) Level 1
蛮族村落(紫色染料)
九层之台,起于垒土
4 1650 所有商业产值+2% (所有区域)
海上贸易生产168财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
10紫色染料 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10紫色染料 (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 蛮族村镇(紫色染料) 小城镇(紫色染料) Level 2
蛮族村镇(紫色染料)
村庄有如百姓的心脏
6 2400 粮食-2 (this_region)
所有商业产值+5% (所有区域)
海上贸易生产338财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
25紫色染料 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25紫色染料 (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 蛮族市集(紫色染料) 小城镇(紫色染料) Level 3
蛮族市集(紫色染料)
小镇充斥着饥饿的百姓
10 3600 粮食-4 (this_region)
所有商业产值+10% (所有区域)
海上贸易生产675财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
60紫色染料 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60紫色染料 (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 蛮族乡邑(紫色染料) 小城镇(紫色染料) Level 4
蛮族乡邑(紫色染料)
万众齐心,日进斗金
16 7200 粮食-8 (this_region)
所有商业产值+20% (所有区域)
海上贸易生产1350财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
120紫色染料 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贡物收集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120紫色染料 (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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