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Markamannoz (Imperator Augustus) Markamannoz (Imperator Augustus) Buildings

Minor Settlement (Purple Dye) Buildings




Minor Settlement (Purple Dye)

Barbarian Hamlet (Purple Dye)
Barbarian Village (Purple Dye)
Barbarian Town (Purple Dye)
Barbarian Pagus (Purple Dye)
Minor Settlement (Purple Dye)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Purple Dye) Minor Settlement (Purple Dye) Level 1
Barbarian Hamlet (Purple Dye)
From tiny acorns great oaks grow.
4 1650 +2% wealth from all commerce (all regions)
168 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Barbarian Village (Purple Dye) Minor Settlement (Purple Dye) Level 2
Barbarian Village (Purple Dye)
The village is the heart of the people.
6 2400 -2 food (this_region)
+5% wealth from all commerce (all regions)
338 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Town (Purple Dye) Minor Settlement (Purple Dye) Level 3
Barbarian Town (Purple Dye)
Many hungry mouths are filled in a town.
10 3600 -4 food (this_region)
+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Barbarian Pagus (Purple Dye) Minor Settlement (Purple Dye) Level 4
Barbarian Pagus (Purple Dye)
Riches grow when people work together.
16 7200 -8 food (this_region)
+20% wealth from all commerce (all regions)
1350 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
120 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tribute Collection Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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