小城镇(大理石) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
小城镇(大理石) Level 1
蛮族村落(大理石)
九层之台,起于垒土
|
4 |
1500 |
建筑成本-1% (所有区域)
手工业生产153财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
10大理石 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
小城镇(大理石) Level 2
蛮族村镇(大理石)
村庄有如百姓的心脏
|
6 |
2100 |
建筑成本-2% (所有区域)
粮食-2 (this_region)
手工业生产203财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
25大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
小城镇(大理石) Level 3
蛮族市集(大理石)
小镇充斥着饥饿的百姓
|
10 |
3000 |
建筑成本-3% (所有区域)
粮食-4 (this_region)
手工业生产254财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
60大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
4 |
|
小城镇(大理石) Level 4
蛮族乡邑(大理石)
万众齐心,日进斗金
|
16 |
4860 |
建筑成本-4% (所有区域)
粮食-6 (this_region)
手工业生产305财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贡物收集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|