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HomeAna Sayfa / Divide et Impera / Boiuslar / Binalar / Commercial Roma (Occupied)
Commercial Roma (Occupied) BoiuslarBoiuslar Ancient Capital Level 4

Commercial Roma (Occupied)

The Eternal City, focused on trade and wealth.

Ancient Capital

Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)

Building Name

Commercial Roma (Occupied)

Level Name

dei_main_city_ROME_4_trade

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Mermer
Mermer

Require Technology

Çevrelenmiş Yerleşim
Çevrelenmiş Yerleşim

Effects

+6 surlardaki ağır silahlar (this_region)
-10 gıda (this_region)
Bütün kaynaklardan %+60 zenginlik (regions_in_this_province)
Geçimden 2025 zenginlik (this_building)
Tur başına +5 büyüme (this_province)
Tur başına -10 asayiş (bakımsızlık) (this_province)
+1 ordu yetiştirme kapasitesi (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 ordu yetiştirme kapasitesi (this_province)
+6 surlardaki ağır silahlar (this_region)
Ostia: +450 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Kelt Tabya Balistası
40 Kelt Tabya Balistası
40 Kelt Tabya Balistası
Kelt Tabya Balistası
(Cel_Ballista_Bastion)
Saha Ağır Silahı
40 Kelt Tabya Akrep Balistası
40 Kelt Tabya Akrep Balistası
Kelt Tabya Akrep Balistası
(Cel_Scorpion_Bastion)
Sabit Ağır Silah
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Yakın Piyade
200 Gallic Swordsmen
200 Gallic Swordsmen
200 Gallic Swordsmen
Gallic Swordsmen
(GAR_Gal_Local_Swordsmen)
Yakın Piyade
200 Local Citizens
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Yakın Piyade
175 Local Slingers
175 Local Slingers
175 Local Slingers
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Menzilli Piyade
200 Local Town Guard
200 Local Town Guard
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Mızraklı Piyade

Recruitable Units

No Recruitable Units
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