港 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
港 Level 1 港 A port is a gateway to the world of trade and military adventure. |
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4 | 1500 |
45 海商業による収入 (this_building) |
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2 |
港 Level 2 泊地 When ships can find safe haven, the people will prosper. |
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6 | 2850 |
90 地域商業による収入 (this_building) 180 海商業による収入 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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3 |
港 Level 2 造船所 The rule of law allows trade to flourish, even at sea. |
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6 | 2700 |
158 製造業(工業)による収入 (this_building) +10% 海商業による収入 (regions_in_this_province) |
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4 |
港 Level 2 軍用埠頭 He who commands the sea goes where he wills, and fights where he wills. |
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6 | 2700 |
158 製造業(工業)による収入 (this_building) |
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5 |
港 Level 2 漁港 Fish are always good, but fish sauce is more welcome still to a good Roman! |
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6 | 2250 |
5 食料 (this_region) 60 海商業による収入 (this_building) Supplies: +7 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
港 Level 3 交易港 Without trade, the people cannot flourish and enjoy prosperity. |
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10 | 4650 |
-4 食料 (this_region) 180 地域商業による収入 (this_building) 360 海商業による収入 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.7% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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7 |
港 Level 3 船渠 Within the timber is a ship waiting to be born. |
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10 | 4500 |
315 製造業(工業)による収入 (this_building) +20% 海商業による収入 (regions_in_this_province) -4 ターン毎の治安(不衛生) (this_province) |
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8 |
港 Level 3 乾船渠 A drydock aids the construction and maintenance of any battlefleet. |
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10 | 3150 |
315 製造業(工業)による収入 (this_building) -4 ターン毎の治安(不衛生) (this_province) |
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9 |
港 Level 3 魚屋 Fish, to different degrees of freshness, can feed a whole city. |
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10 | 2850 |
7 食料 (this_region) 75 海商業による収入 (this_building) -4 ターン毎の治安(不衛生) (this_province) Supplies: +7 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
港 Level 4 沿岸警備隊 Trade is the lifeblood of an empire, even more than military might. |
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16 | 9000 |
473 製造業(工業)による収入 (this_building) +40% 海商業による収入 (regions_in_this_province) -10 ターン毎の治安(不衛生) (this_province) 徴兵した船の船体レベル1(船体強度+5%) (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) |
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11 |
港 Level 4 ポルトゥス・クラッシス The fleet headquarters embodies both symbolic and practical seapower. |
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16 | 4500 |
473 製造業(工業)による収入 (this_building) -10 ターン毎の治安(不衛生) (this_province) 徴兵した船の船体レベル2(船体強度+10%) (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) |
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12 |
港 Level 4 フォルム・ピスカリウム The bounty of Neptune's depths feeds both gourmets and gutter-trash. |
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16 | 4320 |
11 食料 (this_region) 90 海商業による収入 (this_building) -10 ターン毎の治安(不衛生) (this_province) パンと娯楽政策: 1 食料 (this_province) Supplies: +7 (this_building) Export Food Edict: -4 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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13 |
港 Level 4 エンポリウム What cannot be bought is not worth buying. |
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16 | 8568 |
-10 食料 (this_region) 360 地域商業による収入 (this_building) 720 海商業による収入 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) 商業刺激政策: +10% 全商業施設による収入 (this_province) +1% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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