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HomeHome / Divide et Impera / ​ロー​マ (​サ​ム​ニ​ウ​ム​戦​争) / Buildings / ​ロー​マ​の​ウ​ル​プ​ス
​ロー​マ​の​ウ​ル​プ​ス ​ロー​マ (​サ​ム​ニ​ウ​ム​戦​争)​ロー​マ (​サ​ム​ニ​ウ​ム​戦​争) ​州​都 Level 4

​ロー​マ​の​ウ​ル​プ​ス

All the world is in a city, a stroll from your front door.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

日本語化: JapanTotalWarとは

​州​都

​ロー​マ​の​都​市
​ロー​マ​の​都​市
(pro_ROMAN_city_major_1)
​州​都 Level 0
​ロー​マ​の​コ​ロ​ニ​ア
​ロー​マ​の​コ​ロ​ニ​ア
(pro_ROMAN_city_major_2)
​州​都 Level 1
​ロー​マ​の​ム​ニ​キ​ピ​ウ​ム
​ロー​マ​の​ム​ニ​キ​ピ​ウ​ム
(pro_ROMAN_city_major_3)
​州​都 Level 2
​ロー​マ​の​ウ​ル​プ​ス
​ロー​マ​の​ウ​ル​プ​ス
(pro_ROMAN_city_major_4)
​州​都 Level 3
​ロー​マ​の​ウ​ル​プ​ス

Building Name

​ロー​マ​の​ウ​ル​プ​ス

Level Name

pro_ROMAN_city_major_4

Building Chain

​州​都

Building Level

4

Create Time

12

Create Cost

10863

Require Technology

Improved Plumbing
Improved Plumbing

Effects

+6 ​城​壁​上​の​弩​砲 (this_region)
-6 ​食​料 (this_region)
+40% ​全​収​入​源​の​収​入 (regions_in_this_province)
1350 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+5 ​ター​ン​毎​の​発​展 (this_province)
-10 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
+1 ​陸​軍​徴​兵​キ​ャ​パ​シ​テ​ィ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
+1 ​陸​軍​徴​兵​キ​ャ​パ​シ​テ​ィ (this_province)
+6 ​城​壁​上​の​弩​砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Hastati (Early)
Melee Infantry / ​槍​歩​兵 / (Rom_Hastati)
Hastati (Early)
(Camillian Light Spear Maniple)

These young men are the armoured front line of a Roman legion.

200 770 770 30 9 11 73 8 20 55
2
175 Leves
Missile Infantry / ​飛​び​道​具​歩​兵 / (Rom_Leves)
Leves
(Camillan Levy Javelinmen)

Even a poor man can throw a javelin with skill.

175 374 374 14 85 7 5 15 7 6 45 1 20 35
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