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Antioch (Occupied) MeroeMeroe Ancient Capital Level 3

Antioch (Occupied)

Strategic Hellenistic capital.

Anche nel mondo antico, le grandi città si originavano in posti già abitati da molto tempo, perché il luogo era facilmente difendibile, i guadi di fiumi controllati, le risorse naturali disponibili nelle vicinanze e si era al riparo da inondazioni e altri disastri naturali.

Nonostante le migliori intenzioni dei governatori, raramente era possibile pianificare lo sviluppo delle città. In alcune sezioni si potevano ammirare i palazzi pubblici a ridosso di strade larghe e aperte, i templi disposti in magnifico splendore, e dimore patrizie che nascondevano la loro opulenza dietro facciate noiose. Ma altrettanto facilmente, percorrendo pochi passi nella direzione sbagliata, ci si poteva ritrovare in un labirinto di piccoli vicoli, con case attaccate l’una all’altra, bassifondi fatiscenti, taverne, bordelli e mattatoi, tutti alla ricerca di un piccolo spazio all’interno delle mura.

La città rappresentava il mondo in miniatura, con tutto lo splendore e lo squallore che questo implica. I Greci e i Romani potevano ritenersi entrambi popoli orgogliosi per la loro civiltà e sofisticatezza, ma allo stesso tempo avevano di che vergognarsi, per la sporcizia e la mediocrità a pochi metri di distanza dallo splendore.

Ancient Capital

Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Ancient Capital Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Ancient Capital Level 1
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_3_fort)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_3_trade)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch (Occupied)

Building Name

Antioch (Occupied)

Level Name

dei_main_city_ANTIOCH_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Qanat
Qanat

Effects

+3 all’artiglieria a muro (this_region)
-6 al cibo (this_region)
+20% alla ricchezza derivante da tutte le risorse (regions_in_this_province)
1182 alla ricchezza dall’economia di sussistenza (this_building)
+3 alla crescita per turno (this_province)
-3 all’ordine pubblico per turno (squallore) (this_province)
+1 alla capacità di reclutamento (this_province)
+3% alla velocità di ricerca (this_faction)
[NOT DISPLAYED] (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED (this_region)
+10 al campo visivo al di fuori dei confini (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 alla capacità di reclutamento (this_province)
+3 all’artiglieria a muro (this_region)
[NOT DISPLAYED] (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED (this_region)
+10 al campo visivo al di fuori dei confini (this_region)

Provides Garrison Army

40 Balista da bastione orientale
40 Balista da bastione orientale
Balista da bastione orientale
(Eas_Ballista_Bastion)
Artiglieria da campo
40 Scorpione da bastione orientale
40 Scorpione da bastione orientale
Scorpione da bastione orientale
(Eas_Scorpion_Bastion)
Artiglieria fissa
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Fanteria con lancia
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Cavalleria da tiro
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Fanteria corpo a corpo
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Fanteria con picca
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Fanteria da tiro

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Qadosh'ba
Fanteria corpo a corpo / Fanteria corpo a corpo / (afr_mer_axemen)
Qadosh'ba
(Ethiopian Axemen)

These fierce soldiers fight with the heaviest of the infantry. They wield large double-bladed axes and fight as powerful shock infantry. They wear a mail vest and leather greaves in addition to a long tunic. Fighting without helmets or shields, these men crash into an enemy line ferociously, using their large stature and raw power to push through enemies with reckless abandon.

200 1224 1224 56 13 25 42 10 20 55
2
200 Yam Suph Gora
Fanteria corpo a corpo / Fanteria con picca / (afr_mer_hoplites)
Yam Suph Gora
(Red Sea Hoplites)

These hoplites are mostly Hellenic colonists who were drawn to the Erythraian Sea coast. Their aspis has no bronze coating, relying on elephant skin instead.

200 957 957 30 9 20 60 10 20 50
3
300 Bilit'ti Sayif
Fanteria corpo a corpo / Fanteria corpo a corpo / (afr_mer_light_melee_inf)
Bilit'ti Sayif
(Ethiopian Swordmen)

These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used.

300 713 713 38 11 19 56 4 20 40
4
300 Dill'e Gora
Fanteria corpo a corpo / Fanteria con lancia / (afr_mer_medium_spearmen)
Dill'e Gora
(Ethiopian Spearmen)

These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops.

300 808 808 33 9 15 71 8 20 50
5
300 Gora'ba
Fanteria corpo a corpo / Fanteria con lancia / (afr_mer_spearmen)
Gora'ba
(Meroe Spearmen)

Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously!

300 506 506 28 9 14 54 3 20 45
6
300 Kulus Bomani
Fanteria corpo a corpo / Fanteria corpo a corpo / (afr_mer_tribal_warriors)
Kulus Bomani
(Kushite Painted Warriors)

The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears.

300 576 576 39 11 20 60 1 20 60
7
175 Toxotai Syriakoi
Fanteria da tiro / Fanteria da tiro / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
8
300 Pantodapoi Syriakoi
Fanteria corpo a corpo / Fanteria con lancia / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
9
36 Elephantes Syriakoi
Elefanti / Elefante / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
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