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Alexandria (Occupied) NabatéeNabatée Ancient Capital Level 2

Alexandria (Occupied)

Heir to Alexander.

Dans le monde antique, des villes apparurent dans des zones déjà habitées depuis longtemps. En effet, elles comportaient des rivières traversables, défendables et contrôlables, disposaient de ressources naturelles à proximité ou n'étaient pas sujettes au risque d'inondation ou autres catastrophes naturelles. Il pouvait y avoir des quartiers où des bâtiments publics se dressaient sur de larges rues ouvertes, où des temples étendaient toute leur splendeur et où les demeures patriciennes cachaient leur opulence derrière d'austères façades. Mais de la même manière, en effectuant quelques pas dans la mauvaise direction, il était garanti de tomber dans un labyrinthe de ruelles sinueuses, de maisons côte à côte, de taudis en ruines, de tavernes, de maisons closes et d'abattoirs ; tous se bousculant pour le peu d'espace disponible intra muros.

La cité était une miniature du monde, avec toutes les merveilles et la misère que cela implique. Comme les Grecs, les Romains pouvaient être fiers de leur urbanisme et de leur sophistication, tout en étant un peu écœurés par la crasse et la vulgarité des ruelles se trouvant à deux pas.

Ancient Capital

Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Ancient Capital Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Ancient Capital Level 1
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_fort)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_trade)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)

Building Name

Alexandria (Occupied)

Level Name

dei_main_city_ALEXANDRIA_2

Building Chain

Ancient Capital

Building Level

2

Create Time

6

Create Cost

3900

Effects

-5 de nourriture (this_region)
+10% de richesse provenant de toutes les ressources (regions_in_this_province)
844 de richesse provenant de la subsistance (this_building)
+2 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
+2% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Infanterie de lanciers
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Cavalerie lance-projectiles
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Infanterie de mêlée
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Infanterie de piquiers
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Infanterie lance-projectiles

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Machimoi Toxotai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
2
300 Machimoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
3
200 Lanciers enrôlés
Infanterie de mêlée / Infanterie de lanciers / (Ara_Levy_Spear)
Lanciers enrôlés
Les soldats enrôlés savent se battre et leur entretien coûte relativement peu, mais ils manquent de compétences et de conviction.
200 407 407 26 9 10 56 1 20 45
4
300 Istrate Bedawi
Infanterie de mêlée / Infanterie de lanciers / (nab_bedouin_spearmen)
Istrate Bedawi
(Bedouin Spearmen)

Most people settle near rivers, but the Bedouin people prefer to live in the open desert. These spearmen can be expected to do their job well as light infantry, but their lack of armour means they will have problems facing more heavily equipped infantry.

300 386 386 26 9 10 44 1 20 40
5
300 Istratin
Infanterie de mêlée / Infanterie de lanciers / (nab_levy_spearmen)
Istratin
(Nabataean Levy Spearmen)

These urbanites are the core of the Nabataean military machine. Armed with sturdy spears and leather or wicker shields, these men are far more capable of holding the line of battle than their lighter counterparts in tribal levies.

300 351 351 22 9 10 56 1 20 35
6
175 Muqala'in
Infanterie lance-projectiles / Infanterie lance-projectiles / (nab_slingers)
Muqala'in
(Nabataean Slingers)

Slingers are common in Arabian armies, being levied from the nomadic tribes. These men are mostly lower class herders. The tribesmen are not wealthy, so they march to war in only their simple garments, carrying a light shield and their own, often homemade sling, in addition to a dagger for self-defence.

175 605 605 6 190 5 15 18 10 6 43 1 20 35
7
300 Muqrabe
Infanterie de mêlée / Infanterie de lanciers / (nab_spearmen)
Muqrabe
(Nabataean Medium Spearmen)

Clad in good quality leather armour and armed with strong spears, these men can be relied on to hold their own against most foes.

300 797 797 27 9 11 62 10 20 45
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