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Fortified Antioch CarthageCarthage Ancient Capital Level 4

Fortified Antioch

Strategic Hellenistic capital, fortified and prepared.

Ancient Capital

Antioch
Antioch
(dei_main_city_ANTIOCH_1)
Ancient Capital Level 0
Antioch
Antioch
(dei_main_city_ANTIOCH_2)
Ancient Capital Level 1
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_3_fort)
Ancient Capital Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_3)
Ancient Capital Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_3_trade)
Ancient Capital Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Fortified Antioch

Building Name

Fortified Antioch

Level Name

dei_main_city_ANTIOCH_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marbre
Marbre

Require Technology

Béton
Béton

Effects

+8 d'artillerie contre les murs (this_region)
-12 de nourriture (this_region)
+30% de richesse provenant de toutes les ressources (regions_in_this_province)
1182 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-9 d'ordre public par tour (misère) (this_province)
+2 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 de capacité de recrutement des armées (this_province)
+8 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Baliste carthaginoise (bastion)
40 Baliste carthaginoise (bastion)
40 Baliste carthaginoise (bastion)
40 Baliste carthaginoise (bastion)
Baliste carthaginoise (bastion)
(Car_Ballista_Bastion)
Artillerie de campagne
40 Scorpion carthaginois (bastion)
40 Scorpion carthaginois (bastion)
40 Scorpion carthaginois (bastion)
40 Scorpion carthaginois (bastion)
Scorpion carthaginois (bastion)
(Car_Scorpion_Bastion)
Artillerie fixe
100 Carthaginian Cavalry
100 Carthaginian Cavalry
100 Carthaginian Cavalry
100 Carthaginian Cavalry
100 Carthaginian Cavalry
Carthaginian Cavalry
(GAR_Car_Citizen_Cavalry)
Cavalerie de mêlée
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
Carthaginian Militia
(GAR_Car_Citizen_Militia)
Infanterie de lanciers
200 Libyan Spearmen
200 Libyan Spearmen
Libyan Spearmen
(GAR_Car_Garrisoned_Spearmen)
Infanterie de piquiers
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
Libyan Javelinmen
(GAR_Car_Local_Javelinmen)
Infanterie lance-projectiles

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Toxotai Syriakoi
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
2
300 Pantodapoi Syriakoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
3
36 Elephantes Syriakoi
Éléphants / Éléphants / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
4
200 Hoplites libyens modernes
Infanterie de mêlée / Infanterie de piquiers / (Car_Late_Libyan_Hoplites)
Hoplites libyens modernes
Il y a de la discipline dans l'avancée d'une phalange qui élude les hommes inférieurs.
200 1022 1022 29 9 15 63 12 20 50
5
200 Hoplites libyens
Infanterie de mêlée / Infanterie de piquiers / (Car_Libyan_Hoplites)
Hoplites libyens
Défendre sa maison est une question d'honneur et de tradition.
200 918 918 27 9 13 60 10 20 45
6
175 Javelots libyens
Infanterie lance-projectiles / Infanterie lance-projectiles / (Car_Libyan_Javelin)
Javelots libyens
Les tirailleurs armés de javelots harcèlent l'ennemi avant la bataille principale.
175 361 361 15 90 8 7 15 7 6 37 1 20 35
7
300 Aanatim Lybim
Infanterie de mêlée / Infanterie de lanciers / (Car_Light_Libyan_Infantry)
Aanatim Lybim
(Libyan Thureos Spears)

Levied soldiers that fight as javelin-armed spearmen.

300 518 518 28 9 10 71 3 20 50
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