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Arménie Arménie Bâtiments

Centre-ville Bâtiments




Centre-ville

Centre-ville oriental
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Arène de lutte orientale
Terrain de polo oriental
Terrain de majore oriental
Palais du gouverneur oriental
Palais du satrape oriental
Palais royal oriental
Marchand d'épices oriental
Marché aux épices oriental
Bazar aux épices oriental
Bibliothèque orientale
Archives sur tablettes d'argile
Académie orientale
Marchand d'esclaves oriental
Négociant en esclaves oriental
Central Slave Quarters
Marché oriental
Bazar oriental
Caravansérail oriental
Centre-ville
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Centre-ville oriental Centre-ville Level 1
Centre-ville oriental
Le droit, le commerce et la paperasse sont au cœur d'une colonie.
4 1200 75 de richesse provenant du divertissement (culture) (this_building)
+1 d'ordre public par tour (this_province)
+0.1% 1st Class Citizen (this_building)
2 Bibliothèque orientale Centre-ville Level 2
Bibliothèque orientale
Contrôlez le passé, et vous contrôlerez le présent et l'avenir.
6 1800 75 de richesse provenant du divertissement (culture) (this_building)
+5% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Centre-ville Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
-3% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau I (+5% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Marchand d'épices oriental Centre-ville Level 2
Marchand d'épices oriental
Épices, remèdes et encens sont recherchés de par le monde.
6 2550 +10% de richesse provenant de tout le commerce (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
5 Marché oriental Centre-ville Level 2
Marché oriental
Le commerce nourrit la croissance et la richesse de sa communauté et de son peuple.
6 2100 5 de nourriture (this_region)
+10% de richesse provenant des fermes (agriculture) (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% de revenu tarifaire des accords commerciaux (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Palais du gouverneur oriental Centre-ville Level 2
Palais du gouverneur oriental
L'administration locale qui gouverne une communauté et son réseau avoisinant.
6 2250 150 de richesse provenant du divertissement (culture) (this_building)
+3 d'ordre public par tour (this_province)
+1 d'expérience pour les nouveaux dignitaires (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Marchand d'esclaves oriental Centre-ville Level 2
Marchand d'esclaves oriental
L'esclavage est monnaire courante, on le trouve dans chaque village.
6 4050 75 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+25% de richesse générée par les esclaves (this_province)
-5% de coûts de construction des bâtiments (regions_in_this_province)
-2 d'agitation des esclaves (this_province)
+0.1% 1st Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 Arène de lutte orientale Centre-ville Level 2
Arène de lutte orientale
Le plus ancien des sports de spectacle, la lutte est une tradition dans l'antiquité.
6 2100 75 de richesse provenant du divertissement (culture) (this_building)
+5 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Supply Pit Centre-ville Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10% de richesse provenant de l'agriculture (regions_in_this_province)
112 de richesse provenant de la subsistance (this_building)
+2% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Archives sur tablettes d'argile Centre-ville Level 3
Archives sur tablettes d'argile
Un garde de l'histoire et de la philosophie à travers les âges.
10 3000 120 de richesse provenant du divertissement (culture) (this_building)
+10% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Centre-ville Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
250 de richesse provenant du commerce local (this_building)
-4% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau II (+10% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Marché aux épices oriental Centre-ville Level 3
Marché aux épices oriental
Que les épices abondent.
10 5100 +20% de richesse provenant de tout le commerce (regions_in_this_province)
350 de richesse provenant du commerce local (this_building)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
13 Bazar oriental Centre-ville Level 3
Bazar oriental
Au milieu du brouhaha, on peut tout trouver pour un peu d'or.
10 3600 10 de nourriture (this_region)
+20% de richesse provenant des fermes (agriculture) (regions_in_this_province)
350 de richesse provenant du commerce local (this_building)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% de revenu tarifaire des accords commerciaux (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Palais du satrape oriental Centre-ville Level 3
Palais du satrape oriental
Le satrape parle pour le roi, les hommes moindres écoutent avec attention.
10 3750 -4 de nourriture (this_region)
275 de richesse provenant du divertissement (culture) (this_building)
+5 d'ordre public par tour (this_province)
+2 d'expérience pour les nouveaux dignitaires (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Négociant en esclaves oriental Centre-ville Level 3
Négociant en esclaves oriental
Le monde est porté sur des dos vendus au plus offrant.
10 8542 -4 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
-3 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+50% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-3 d'agitation des esclaves (this_province)
+10% de richesse générée par les esclaves (this_province)
Édit de stimulation du commerce :
Réduction moyenne du déclin du nombre d'esclaves (this_province)
Édit de stimulation du commerce :
-10 d'agitation servile (this_province)
+0.1% 1st Class Citizen (this_building)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 Terrain de polo oriental Centre-ville Level 3
Terrain de polo oriental
Un jeu guerrier déguisé en sport noble.
10 3900 150 de richesse provenant du divertissement (culture) (this_building)
+10 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Supply Warehouse Centre-ville Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 de nourriture (this_region)
+20% de richesse provenant de l'agriculture (regions_in_this_province)
130 de richesse provenant de la subsistance (this_building)
+4% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 de résistance au siège (this_region)
-20% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Central Slave Quarters Centre-ville Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 12000 -8 de nourriture (this_region)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
+10% de richesse provenant de l'industrie (regions_in_this_province)
200 de richesse provenant du commerce local (this_building)
-6 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+75% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-4 d'agitation des esclaves (this_province)
+15% de richesse générée par les esclaves (this_province)
Édit de stimulation du commerce :
Réduction moyenne du déclin du nombre d'esclaves (this_province)
+0.2% 1st Class Citizen (this_building)
+1.5% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch Centre-ville Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 de nourriture (this_building)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
425 de richesse provenant du commerce local (this_building)
-8% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau III (+20% de vitesse de la cavalerie) dès le recrutement (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Bazar aux épices oriental Centre-ville Level 4
Bazar aux épices oriental
Les épices et merveilles exotiques apportent richesse et enchantement !
16 11322 +40% de richesse provenant de tout le commerce (regions_in_this_province)
650 de richesse provenant du commerce local (this_building)
-10 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur la stimulation commerciale :
+5% de richesse grâce aux bâtiments commerciaux (this_province)
Édit de stimulation du commerce :
+4 d'ordre public grâce aux produits de luxe (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
21 Caravansérail oriental Centre-ville Level 4
Caravansérail oriental
Les marchands du monde échangent des biens et des bavardages.
16 7200 15 de nourriture (this_region)
+40% de richesse provenant des fermes (agriculture) (regions_in_this_province)
650 de richesse provenant du commerce local (this_building)
-10 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% de revenu tarifaire des accords commerciaux (this_faction)
Édit sur la stimulation commerciale :
+10% de richesse grâce aux bâtiments commerciaux (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
22 Palais royal oriental Centre-ville Level 4
Palais royal oriental
Ceux qui n'ont pas peur sont sûrement idiots, ou déjà morts.
16 7560 -10 de nourriture (this_region)
425 de richesse provenant du divertissement (culture) (this_building)
+7 d'ordre public par tour (this_province)
+3 d'expérience pour les nouveaux dignitaires (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de collecte d'impôts :
+4% de taux d'imposition (this_province)
+1.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
23 Terrain de majore oriental Centre-ville Level 4
Terrain de majore oriental
Jouer est une chose, gagner en est une autre.
16 9720 200 de richesse provenant du divertissement (culture) (this_building)
+20 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur le pain et les jeux :
+20% de richesse générée par tous les bâtiments culturels (this_province)
Édit sur le pain et les jeux :
+4 d'ordre public (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Supply Complex Centre-ville Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 de nourriture (this_region)
+30% de richesse provenant de l'agriculture (regions_in_this_province)
180 de richesse provenant de la subsistance (this_building)
+6% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
-40% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
Édit sur le pain et les jeux :
+3 de croissance par tour (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Académie orientale Centre-ville Level 4
Académie orientale
La sagesse des rois et de leurs conseillers doit être conservée pour tous.
16 6840 180 de richesse provenant du divertissement (culture) (this_building)
+20% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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