Centre-ville | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Centre-ville Level 1 Centre-ville oriental Le droit, le commerce et la paperasse sont au cœur d'une colonie. |
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4 | 1200 |
75 de richesse provenant du divertissement (culture) (this_building) +1 d'ordre public par tour (this_province) +0.1% 1st Class Citizen (this_building) |
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2 |
Centre-ville Level 2 Bibliothèque orientale Contrôlez le passé, et vous contrôlerez le présent et l'avenir. |
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6 | 1800 |
75 de richesse provenant du divertissement (culture) (this_building) +5% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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3 |
Centre-ville Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5% de richesse provenant de l'agriculture (regions_in_this_province) 150 de richesse provenant du commerce local (this_building) -3% de coût de recrutement des unités de cavalerie (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Chevaux de niveau I (+5% de vitesse de la cavalerie) dès le recrutement (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
Centre-ville Level 2 Marchand d'épices oriental Épices, remèdes et encens sont recherchés de par le monde. |
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6 | 2550 |
+10% de richesse provenant de tout le commerce (regions_in_this_province) 150 de richesse provenant du commerce local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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5 |
Centre-ville Level 2 Marché oriental Le commerce nourrit la croissance et la richesse de sa communauté et de son peuple. |
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6 | 2100 |
5 de nourriture (this_region) +10% de richesse provenant des fermes (agriculture) (regions_in_this_province) 150 de richesse provenant du commerce local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% de revenu tarifaire des accords commerciaux (this_faction) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
Centre-ville Level 2 Palais du gouverneur oriental L'administration locale qui gouverne une communauté et son réseau avoisinant. |
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6 | 2250 |
150 de richesse provenant du divertissement (culture) (this_building) +3 d'ordre public par tour (this_province) +1 d'expérience pour les nouveaux dignitaires (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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7 |
Centre-ville Level 2 Marchand d'esclaves oriental L'esclavage est monnaire courante, on le trouve dans chaque village. |
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6 | 4050 |
75 de richesse provenant du commerce local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Réduit le déclin de la population d'esclaves (this_province) +25% de richesse générée par les esclaves (this_province) -5% de coûts de construction des bâtiments (regions_in_this_province) -2 d'agitation des esclaves (this_province) +0.1% 1st Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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8 |
Centre-ville Level 2 Arène de lutte orientale Le plus ancien des sports de spectacle, la lutte est une tradition dans l'antiquité. |
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6 | 2100 |
75 de richesse provenant du divertissement (culture) (this_building) +5 d'ordre public par tour (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
Centre-ville Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
+10% de richesse provenant de l'agriculture (regions_in_this_province) 112 de richesse provenant de la subsistance (this_building) +2% de reconstitution d'armées (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Centre-ville Level 3 Archives sur tablettes d'argile Un garde de l'histoire et de la philosophie à travers les âges. |
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10 | 3000 |
120 de richesse provenant du divertissement (culture) (this_building) +10% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
Centre-ville Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 de nourriture (this_region) +10% de richesse provenant de l'agriculture (regions_in_this_province) 250 de richesse provenant du commerce local (this_building) -4% de coût de recrutement des unités de cavalerie (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Chevaux de niveau II (+10% de vitesse de la cavalerie) dès le recrutement (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Centre-ville Level 3 Marché aux épices oriental Que les épices abondent. |
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10 | 5100 |
+20% de richesse provenant de tout le commerce (regions_in_this_province) 350 de richesse provenant du commerce local (this_building) -4 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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13 |
Centre-ville Level 3 Bazar oriental Au milieu du brouhaha, on peut tout trouver pour un peu d'or. |
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10 | 3600 |
10 de nourriture (this_region) +20% de richesse provenant des fermes (agriculture) (regions_in_this_province) 350 de richesse provenant du commerce local (this_building) -4 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% de revenu tarifaire des accords commerciaux (this_faction) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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14 |
Centre-ville Level 3 Palais du satrape oriental Le satrape parle pour le roi, les hommes moindres écoutent avec attention. |
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10 | 3750 |
-4 de nourriture (this_region) 275 de richesse provenant du divertissement (culture) (this_building) +5 d'ordre public par tour (this_province) +2 d'expérience pour les nouveaux dignitaires (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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15 |
Centre-ville Level 3 Négociant en esclaves oriental Le monde est porté sur des dos vendus au plus offrant. |
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10 | 8542 |
-4 de nourriture (this_region) +10% de richesse provenant de l'agriculture (regions_in_this_province) 150 de richesse provenant du commerce local (this_building) -3 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Réduit le déclin de la population d'esclaves (this_province) +50% de richesse générée par les esclaves (this_province) -10% de coûts de construction des bâtiments (regions_in_this_province) -3 d'agitation des esclaves (this_province) +10% de richesse générée par les esclaves (this_province) Édit de stimulation du commerce : Réduction moyenne du déclin du nombre d'esclaves (this_province) Édit de stimulation du commerce : -10 d'agitation servile (this_province) +0.1% 1st Class Citizen (this_building) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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16 |
Centre-ville Level 3 Terrain de polo oriental Un jeu guerrier déguisé en sport noble. |
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10 | 3900 |
150 de richesse provenant du divertissement (culture) (this_building) +10 d'ordre public par tour (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Centre-ville Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
-3 de nourriture (this_region) +20% de richesse provenant de l'agriculture (regions_in_this_province) 130 de richesse provenant de la subsistance (this_building) +4% de reconstitution d'armées (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 de résistance au siège (this_region) -20% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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18 |
Centre-ville Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 12000 |
-8 de nourriture (this_region) +15% de richesse provenant de l'agriculture (regions_in_this_province) +10% de richesse provenant de l'industrie (regions_in_this_province) 200 de richesse provenant du commerce local (this_building) -6 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Réduit le déclin de la population d'esclaves (this_province) +75% de richesse générée par les esclaves (this_province) -10% de coûts de construction des bâtiments (regions_in_this_province) -4 d'agitation des esclaves (this_province) +15% de richesse générée par les esclaves (this_province) Édit de stimulation du commerce : Réduction moyenne du déclin du nombre d'esclaves (this_province) +0.2% 1st Class Citizen (this_building) +1.5% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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19 |
Centre-ville Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 de nourriture (this_building) +15% de richesse provenant de l'agriculture (regions_in_this_province) 425 de richesse provenant du commerce local (this_building) -8% de coût de recrutement des unités de cavalerie (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Chevaux de niveau III (+20% de vitesse de la cavalerie) dès le recrutement (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
Centre-ville Level 4 Bazar aux épices oriental Les épices et merveilles exotiques apportent richesse et enchantement ! |
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16 | 11322 |
+40% de richesse provenant de tout le commerce (regions_in_this_province) 650 de richesse provenant du commerce local (this_building) -10 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Édit sur la stimulation commerciale : +5% de richesse grâce aux bâtiments commerciaux (this_province) Édit de stimulation du commerce : +4 d'ordre public grâce aux produits de luxe (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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21 |
Centre-ville Level 4 Caravansérail oriental Les marchands du monde échangent des biens et des bavardages. |
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16 | 7200 |
15 de nourriture (this_region) +40% de richesse provenant des fermes (agriculture) (regions_in_this_province) 650 de richesse provenant du commerce local (this_building) -10 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +6% de revenu tarifaire des accords commerciaux (this_faction) Édit sur la stimulation commerciale : +10% de richesse grâce aux bâtiments commerciaux (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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22 |
Centre-ville Level 4 Palais royal oriental Ceux qui n'ont pas peur sont sûrement idiots, ou déjà morts. |
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16 | 7560 |
-10 de nourriture (this_region) 425 de richesse provenant du divertissement (culture) (this_building) +7 d'ordre public par tour (this_province) +3 d'expérience pour les nouveaux dignitaires (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Édit de collecte d'impôts : +4% de taux d'imposition (this_province) +1.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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23 |
Centre-ville Level 4 Terrain de majore oriental Jouer est une chose, gagner en est une autre. |
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16 | 9720 |
200 de richesse provenant du divertissement (culture) (this_building) +20 d'ordre public par tour (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Édit sur le pain et les jeux : +20% de richesse générée par tous les bâtiments culturels (this_province) Édit sur le pain et les jeux : +4 d'ordre public (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Centre-ville Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
-8 de nourriture (this_region) +30% de richesse provenant de l'agriculture (regions_in_this_province) 180 de richesse provenant de la subsistance (this_building) +6% de reconstitution d'armées (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 de résistance au siège (this_region) -40% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region) Édit sur le pain et les jeux : +3 de croissance par tour (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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25 |
Centre-ville Level 4 Académie orientale La sagesse des rois et de leurs conseillers doit être conservée pour tous. |
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16 | 6840 |
180 de richesse provenant du divertissement (culture) (this_building) +20% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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