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Small City NabataeaNabataea Provincial Capital Level 1

Small City

The city is the heart of a people, and the birthing place of civilisation.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Provincial Capital

Small City
Small City
(dk_all_city_1)
Provincial Capital Level 0
City
City
(dk_all_city_2)
Provincial Capital Level 1
Large City
Large City
(dk_all_city_3)
Provincial Capital Level 2
Royal City
Royal City
(dk_all_city_4)
Provincial Capital Level 3
Rekem
Rekem
(dk_all_city_5)
Provincial Capital Level 4
Small City

Building Name

Small City

Level Name

dk_all_city_1

Building Chain

Provincial Capital

Building Level

1

Create Time

2

Create Cost

1500

Effects

+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Ara_Levy_Spear)
Spear Infantry
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
120 Tribes People
120 Tribes People
Tribes People
(Ara_Tribes_People)
Missile Infantry
160 Rekem Palace Guard
Rekem Palace Guard
(dk_nab_rekem_palace_guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 200 200 13 25 11 49 45 45 30
2
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
3
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 32 80 7 7 5 24 3 12 10 40 20
4
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 15 35 15 45 45 45 25
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