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Town (Silk Market) Kushite SecessionistsKushite Secessionists Silk Level 3

Town (Silk Market)

As trade routes expand, luxuries become more commonplace.

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.

Silk

Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Silk Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Silk Level 1
Town (Silk Market)
Town (Silk Market)
(east_silk_3)
Silk Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(east_silk_4)
Silk Level 3
Town (Silk Market)

Building Name

Town (Silk Market)

Level Name

east_silk_3

Building Chain

Silk

Building Level

3

Create Time

5

Create Cost

3000

Effects

-4 food (this_region)
+15% wealth from all commerce (all regions)
200 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
160 Leopard Warriors
160 Leopard Warriors
Leopard Warriors
(dk_kush_leopard_warriors)
Spear Infantry
120 Royal Kushite Archers
Royal Kushite Archers
(dk_kush_royal_kushite_archers)
Missile Infantry
120 Slave Slingers
Slave Slingers
(dk_kush_slave_slingers)
Missile Infantry

Recruitable Units

No Recruitable Units
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