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HomeHome / Total War: Rome II / Kushite Secessionists / Units / Leopard Warriors
Leopard Warriors Kushite SecessionistsKushite Secessionists Spear Infantry

Leopard Warriors

No man escapes a leopard on the hunt.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as the Numidians, the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences, weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported war paint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Leopard Warriors

Unit Name

Leopard Warriors

Main Unit Key

dk_kush_leopard_warriors

Land Unit Key

dk_kush_leopard_warriors

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

660

Recruitment Cost

660

Upkeep Cost

130

Melee Attack

36

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

55

├ Base Defence

30

├ Shield

thureos

└ Shield Defence

25

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

65

Abilities

Leopard Warriors
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Leopard Warriors
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Garrison Buildings
Leopard Warriors x 2 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(east_amber_3)
Level 2
Large Town (Amber Road)
Large Town (Amber Road)
(east_amber_4)
Level 3
City
City
(east_city_1)
Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(east_glass_3)
Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(east_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_gold_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(east_grain_3)
Level 2
Large Town (Grain Estate)
Large Town (Grain Estate)
(east_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(east_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(east_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(east_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(east_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(east_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_lead_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(east_leather_3)
Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(east_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(east_lumber_3)
Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(east_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(east_olive_3)
Level 2
Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader)
(east_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(east_purple_dye_3)
Level 2
Large Town (Master Dye Works)
Large Town (Master Dye Works)
(east_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(east_silk_3)
Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(east_silk_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3
Village
Village
(east_town_1)
Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(east_wine_3)
Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(east_wine_4)
Level 3
Faction Availability
Grand Campaign