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HomeHome / Total War: Rome II / Kushite Secessionists / Units / Slave Slingers
Slave Slingers Kushite SecessionistsKushite Secessionists Missile Infantry

Slave Slingers

Fighting from range increases a slave's life expectancy considerably.

Slavery was widespread in the ancient world. References can be traced back to the Babylonian Code of Hammurabi. The ambitious construction projects of the day, as well as the custom of enslaving war captives, were some of the reasons for the large slave population many states kept at the time. The Greek city-states, for instance, depended heavily on slave labour. Having had all their rights confiscated, slaves were considered the property of their owners and could be sold as such. In Egypt, slaves who worked within the royal households could be executed and laid next to their mummified masters in the burial chamber, to serve them in the afterlife. Slaves were widely-used by the Romans as well. As the Roman Empire expanded, slaves from all over the known world poured into the Apennine Peninsula. The more educated ones became tutors, some were sold into prostitution and some became trained gladiators. Spartacus, one such gladiator of Thracian descent, famously led a bloody revolt in 73BC, threatening Rome itself at one point, before being killed in battle.

Slave Slingers

Unit Name

Slave Slingers

Main Unit Key

dk_kush_slave_slingers

Land Unit Key

dk_kush_slave_slingers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

210

Recruitment Cost

250

Upkeep Cost

30

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

20

├ Base Defence

10

├ Shield

small_bronze

└ Shield Defence

10

Armour

10

├ Armour

none

├ Armour Defence

0

└ Shield Armour

10

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Slave Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Garrison Buildings
Slave Slingers x 1 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(east_amber_3)
Level 2
Large Town (Amber Road)
Large Town (Amber Road)
(east_amber_4)
Level 3
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(east_glass_3)
Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(east_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_gold_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(east_grain_3)
Level 2
Large Town (Grain Estate)
Large Town (Grain Estate)
(east_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(east_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(east_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(east_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(east_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(east_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_lead_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(east_leather_3)
Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(east_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(east_lumber_3)
Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(east_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Level 3
Infantry Camp
Infantry Camp
(east_military_infantry_1)
Level 0
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(east_olive_3)
Level 2
Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader)
(east_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(east_purple_dye_3)
Level 2
Large Town (Master Dye Works)
Large Town (Master Dye Works)
(east_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(east_silk_3)
Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(east_silk_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3
Village
Village
(east_town_1)
Level 0
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(east_wine_3)
Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(east_wine_4)
Level 3
Slave Slingers x 2 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Faction Availability
Grand Campaign