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Village (Glassware) Kushite SecessionistsKushite Secessionists Glass Level 1

Village (Glassware)

"Guaranteed to delight any wife!"

Although it occurs naturally the first man-made glass was probably produced in Egypt around 3500BC. Along with pottery, it was easily available and cheaply made by melting silica sand. The technique of blowing glass was discovered in the 1st century BC and following the Roman conquest of Egypt in 27BC it became widespread. It is estimated that over 13 billion items of glassware were produced during the seven centuries that Rome held sway over Mediterranean. It was used for everything from oil lamps to storage jars, plates and perfume bottles, but was also used for decoration and ornaments.

Glass

Village (Glassware)
Village (Glassware)
(east_glass_1)
Glass Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Glass Level 1
Town (Glass Maker)
Town (Glass Maker)
(east_glass_3)
Glass Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(east_glass_4)
Glass Level 3
Village (Glassware)

Building Name

Village (Glassware)

Level Name

east_glass_1

Building Chain

Glass

Building Level

1

Create Time

2

Create Cost

1000

Effects

100 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+4% research rate (this_faction)
40 glassware (this_building)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
160 Leopard Warriors
160 Leopard Warriors
Leopard Warriors
(dk_kush_leopard_warriors)
Spear Infantry
120 Royal Kushite Archers
Royal Kushite Archers
(dk_kush_royal_kushite_archers)
Missile Infantry
120 Slave Slingers
Slave Slingers
(dk_kush_slave_slingers)
Missile Infantry

Recruitable Units

No Recruitable Units
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