menu
HomeHome / Total War: Rome II / Kush / Buildings / Large Town (Timber Trader)
Large Town (Timber Trader) KushKush Lumber Level 4

Large Town (Timber Trader)

"Looking to build a fleet? You'll be wanting good oak and alder."

Wood has been a staple of life and trade for as long as humans have cut down trees. In the ancient world wood and charcoal were the foremost fuels, with timber also being used extensively in construction, transport, warfare, furniture-making and even the arts. The early design of mortise and tenon joinery was found in Egyptian furniture from 2500BC and spread throughout Europe and the Middle East. Although stone was used in many advanced cultures for construction, wood remained the basic building block for many peoples. Nothing surpassed it if you wanted to go to sea. Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.

Lumber

Village (Loggers)
Village (Loggers)
(dk_minor_lumber_1)
Lumber Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(dk_minor_lumber_2)
Lumber Level 1
Town (Timber Yard)
Town (Timber Yard)
(dk_minor_lumber_3)
Lumber Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(dk_minor_lumber_4)
Lumber Level 3
Large Town (Timber Trader)

Building Name

Large Town (Timber Trader)

Level Name

dk_minor_lumber_4

Building Chain

Lumber

Building Level

4

Create Time

8

Create Cost

3200

Effects

-8 food (this_region)
100 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
160 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III ship hulls (+20% health) upon recruitment (in_all_your_sea_regions)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
160 Leopard Warriors
160 Leopard Warriors
Leopard Warriors
(dk_kush_leopard_warriors)
Spear Infantry
120 Royal Kushite Archers
Royal Kushite Archers
(dk_kush_royal_kushite_archers)
Missile Infantry
120 Slave Slingers
Slave Slingers
(dk_kush_slave_slingers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 22 35 18 24 5 50 25
2
120 Slave Slingers
Missile Infantry / Missile Infantry / (dk_kush_slave_slingers)
Slave Slingers
Fighting from range increases a slave's life expectancy considerably.
120 210 250 20 150 7 25 8 24 3 20 10 45 25
3
160 Nubian Spearmen
Melee Infantry / Spear Infantry / (Egy_Nubian_Spear)
Nubian Spearmen
The harshest landscapes breed the toughest warriors. Nubians are no exception.
160 380 380 25 25 24 53 45 55 50
Disqus
Facebook