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Great Hall GalatiaGalatia Commons Level 4

Great Hall

Power is a curious thing: it must be seen to be believed.

Many of the tribal leaders who fought the Romans are remembered as noble adversaries who stood against the Roman war machine but were ultimately crushed by it. There were those who chose to accept Roman rule in order to protect their people. Cartimandua, queen of the Briganti tribe in Britannia, chose to ally herself with Rome after witnessing the devastation of the southern British tribes. Fleeing for his life, the leader of the Catuvellauni tribe, Caratacus, sought refuge with Cartimandua. Rather than break her alliance with Rome she gave up Caratacus to the Romans in chains. Her peace was eventually broken when her ex-husband rose up against her, plunging her people back into war with Rome.

Commons

Commons
Commons
(barb_commons_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(barb_commons_chieftan_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Commons Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Commons Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Commons Level 4
Loremaster's Hut
Loremaster's Hut
(barb_commons_lore_2)
Commons Level 1
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Commons Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Commons Level 3
Farmers' Market
Farmers' Market
(barb_commons_market_2)
Commons Level 1
Public Market
Public Market
(barb_commons_market_3)
Commons Level 2
Great Fair
Great Fair
(barb_commons_market_4)
Commons Level 3
Slave Trader
Slave Trader
(barb_commons_slave_2)
Commons Level 1
Slave Market
Slave Market
(barb_commons_slave_3)
Commons Level 2
Storage Pit
Storage Pit
(barb_commons_storage_2)
Commons Level 1
Souterrain
Souterrain
(barb_commons_storage_3)
Commons Level 2
Smokehouse
Smokehouse
(barb_commons_storage_4)
Commons Level 3
Great Hall

Building Name

Great Hall

Level Name

barb_commons_chieftan_4

Building Chain

Commons

Building Level

4

Create Time

8

Create Cost

4000

Require Resource

Timber
Timber

Require Technology

Warrior Aristocracy
Warrior Aristocracy

Effects

-8 food (this_region)
200 wealth from subsistence (this_building)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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