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HomeHome / Total War: Rome II / Galatia / Buildings / Farmers' Market
Farmers' Market GalatiaGalatia Commons Level 2

Farmers' Market

A good harvest can bring many rewards.

Long before the Romans began their advance northwards the tribes of Gaul, Germania and Britannia were trading goods with the Mediterranean world. The Roman writer Strabo commented that trade with far-off Britannia was far more profitable than the revenue that could be collected should the place ever become a Roman province. The complex timber trackways discovered all over Europe also hint at trade links between tribes. As well as land transport, many tribes developed river vessels and used the Danube, Rhine, Rhones, Seine, Loire and Po rivers to transport their goods. It is also known that there were trade links between the tribes of Britannia and those of Northern Gaul, so they must have possessed ocean-going vessels, though remains of these have yet to be discovered.

Commons

Commons
Commons
(barb_commons_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(barb_commons_chieftan_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Commons Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Commons Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Commons Level 4
Loremaster's Hut
Loremaster's Hut
(barb_commons_lore_2)
Commons Level 1
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Commons Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Commons Level 3
Farmers' Market
Farmers' Market
(barb_commons_market_2)
Commons Level 1
Public Market
Public Market
(barb_commons_market_3)
Commons Level 2
Great Fair
Great Fair
(barb_commons_market_4)
Commons Level 3
Slave Trader
Slave Trader
(barb_commons_slave_2)
Commons Level 1
Slave Market
Slave Market
(barb_commons_slave_3)
Commons Level 2
Storage Pit
Storage Pit
(barb_commons_storage_2)
Commons Level 1
Souterrain
Souterrain
(barb_commons_storage_3)
Commons Level 2
Smokehouse
Smokehouse
(barb_commons_storage_4)
Commons Level 3
Farmers' Market

Building Name

Farmers' Market

Level Name

barb_commons_market_2

Building Chain

Commons

Building Level

2

Create Time

3

Create Cost

1500

Effects

-1 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
80 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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