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Samnites (Rise of the Republic) Samnites (Rise of the Republic) Buildings

Province Capital Buildings




Province Capital

Settlement
Fortified Settlement
Hundred
Tribal Oppidum
Warrior Oppidum
Province Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Settlement Province Capital Level 1
Settlement
Together we are stronger.
2 1500 +6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
2 Fortified Settlement Province Capital Level 2
Fortified Settlement
A strong tribe deserves a strong home.
3 2700 -1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Hundred Province Capital Level 3
Hundred
Stout walls keep out many unwanted visitors.
5 4400 -4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Warrior Oppidum Province Capital Level 4
Warrior Oppidum
All a man could want is within.
8 7100 -8 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+12 public order per turn (this_province)
-10% land unit recruitment cost (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
5 Tribal Oppidum Province Capital Level 4
Tribal Oppidum
All a man could want is within.
8 7100 -8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
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