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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Units / Samnite Armoured Spearmen
Samnite Armoured Spearmen Samnites (Rise of the Republic)Samnites (Rise of the Republic) Spear Infantry

Samnite Armoured Spearmen

Samnites favour lighter armour than Greeks, for they prefer ease of movement to massed phalanxes.

The Samnites were a confederation of four ancient Italic tribes: the Hirpini, Caudini, Caraceni and Pentri, who resided in Samnium, in south-central Italy, but are thought to have Sabine roots in the Apennine mountains. The Samnites were a hardy, warlike people, adept at fighting on Italy's uneven hillside terrain. Their manipular formations, in contrast to the phalanx-style combat prevalent across the peninsula, were much better suited to engagements in difficult territory and were the main reason for the Samnites' expansion into Campania. Samnite warriors were as honourable as they were fierce - the notion of slavery was alien to them and they instead chose to live as a society of free men. During the 5th century BC, the Samnites expanded into southern Italy, capturing the Etruscan cities of Capua and Cumae and establishing themselves in Campania. Their way of life made for strong alliances with the mounted nobles of Campania, the Lucanian warriors to the south, and other warlike tribes residing in Samnite lands.

Samnite Armoured Spearmen

Unit Name

Samnite Armoured Spearmen

Main Unit Key

inv_sam_armoured_spearmen

Land Unit Key

inv_sam_armoured_spearmen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

160

Melee Attack

30

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

55

├ Base Defence

30

├ Shield

oval

└ Shield Defence

25

Armour

65

├ Armour

chest_improved

├ Armour Defence

30

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

50

Abilities

Samnite Armoured Spearmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Samnite Armoured Spearmen
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Samnite Armoured Spearmen Lv. 0 Proving Grounds
Proving Grounds
(inv_ita_military_3)
Level 2
Hall of Champions
Hall of Champions
(inv_ita_military_4)
Level 3
Garrison Buildings
Samnite Armoured Spearmen x 1 Settlement
Settlement
(inv_ita_major_city_1)
Level 0
Hundred
Hundred
(inv_ita_major_city_3)
Level 2
Village
Village
(inv_ita_minor_town_2)
Level 1
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Samnite Armoured Spearmen x 2 Fortified Settlement
Fortified Settlement
(inv_ita_major_city_2)
Level 1
Town
Town
(inv_ita_minor_town_3)
Level 2
Town (Amber Trader)
Town (Amber Trader)
(inv_rom_amber_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_gold_3)
Level 2
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_rom_grain_3)
Level 2
Town (Horse Breeders)
Town (Horse Breeders)
(inv_rom_horse_2)
Level 1
Town (Shieldmaker)
Town (Shieldmaker)
(inv_rom_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(inv_rom_iron_weapon_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_lead_3)
Level 2
Town (Leather Workshop)
Town (Leather Workshop)
(inv_rom_leather_3)
Level 2
Town (Timber Yard)
Town (Timber Yard)
(inv_rom_lumber_3)
Level 2
Town (Marble Cutter)
Town (Marble Cutter)
(inv_rom_marble_3)
Level 2
Town (Mola Olearia)
Town (Mola Olearia)
(inv_rom_olive_3)
Level 2
Town (Dye Works)
Town (Dye Works)
(inv_rom_purple_dye_3)
Level 2
Town (Salt Kiln)
Town (Salt Kiln)
(inv_rom_salt_3)
Level 2
Town (Winemaker)
Town (Winemaker)
(inv_rom_wine_3)
Level 2