Samnites (Rise of the Republic) Faction
Industrial | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Industrial Level 1 Craftsman's House A lifetime of smashing things is oddly good practice for making them. |
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2 | 800 |
100 wealth from manufacturing (industry) (this_building) |
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2 |
Industrial Level 2 Brine Distiller The mighty ocean provides more than fish. |
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3 | 1500 |
+1 food from all agricultural buildings (regions in this province) (regions_in_this_province) +4 food from all ports (regions in this province) (regions_in_this_province) +5% wealth from agriculture (regions_in_this_province) 100 wealth from local commerce (this_building) -2 public order per turn (this_province) +2% tariff income from trade agreements (this_faction) |
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3 |
Industrial Level 2 Clay Pit Many beautiful items can be made from simple clay. |
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3 | 1800 |
150 wealth from manufacturing (industry) (this_building) +3% wealth from industry (regions_in_this_province) -2 public order per turn (this_province) |
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4 |
Industrial Level 2 Jeweller A statement of personal power greater than the sword… |
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3 | 1800 |
-3 food (this_region) 200 wealth from manufacturing (industry) (this_building) +3% wealth from industry (regions_in_this_province) -4 public order per turn (this_province) +10% unit morale upon recruitment (this_province) |
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5 |
Industrial Level 3 Salt Kiln A little salt is useful, a lot is profitable. |
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5 | 2700 |
+2 food from all agricultural buildings (regions in this province) (regions_in_this_province) +6 food from all ports (regions in this province) (regions_in_this_province) +10% wealth from agriculture (regions_in_this_province) 125 wealth from local commerce (this_building) -4 public order per turn (this_province) +4% tariff income from trade agreements (this_faction) |
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6 |
Industrial Level 3 Potter The potter's art is a valuable one. |
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5 | 3900 |
200 wealth from manufacturing (industry) (this_building) +6% wealth from industry (regions_in_this_province) -4 public order per turn (this_province) +5% tariff income from trade agreements (this_faction) |
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7 |
Industrial Level 3 Enameller Through which plain, dull metal can be transformed into a shimmering rainbow. |
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5 | 4500 |
-5 food (this_region) 300 wealth from manufacturing (industry) (this_building) +6% wealth from industry (regions_in_this_province) -8 public order per turn (this_province) +15% unit morale upon recruitment (this_province) |
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8 |
Industrial Level 4 Salt Workshop Salt goods are highly valued by men from the south. |
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8 | 5300 |
+3 food from all agricultural buildings (regions in this province) (regions_in_this_province) +8 food from all ports (regions in this province) (regions_in_this_province) +15% wealth from agriculture (regions_in_this_province) 150 wealth from local commerce (this_building) -8 public order per turn (this_province) +6% tariff income from trade agreements (this_faction) |
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9 |
Industrial Level 4 Potter's Workshop Many hands make light work. |
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8 | 7100 |
250 wealth from manufacturing (industry) (this_building) +9% wealth from industry (regions_in_this_province) -8 public order per turn (this_province) +10% tariff income from trade agreements (this_faction) |
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10 |
Industrial Level 4 Goldsmith The beauty of gold is more than its worth. |
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8 | 8500 |
-9 food (this_region) 400 wealth from manufacturing (industry) (this_building) +10% wealth from industry (regions_in_this_province) -12 public order per turn (this_province) +20% unit morale upon recruitment (this_province) |
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