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Samnites (Rise of the Republic) Samnites (Rise of the Republic) Buildings

Industrial Buildings




Industrial

Craftsman's House
Jeweller
Enameller
Goldsmith
Clay Pit
Potter
Potter's Workshop
Brine Distiller
Salt Kiln
Salt Workshop
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Craftsman's House Industrial Level 1
Craftsman's House
A lifetime of smashing things is oddly good practice for making them.
2 800 100 wealth from manufacturing (industry) (this_building)
2 Brine Distiller Industrial Level 2
Brine Distiller
The mighty ocean provides more than fish.
3 1500 +1 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+4 food from all ports (regions in this province) (regions_in_this_province)
+5% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
-2 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)
3 Clay Pit Industrial Level 2
Clay Pit
Many beautiful items can be made from simple clay.
3 1800 150 wealth from manufacturing (industry) (this_building)
+3% wealth from industry (regions_in_this_province)
-2 public order per turn (this_province)
4 Jeweller Industrial Level 2
Jeweller
A statement of personal power greater than the sword…
3 1800 -3 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3% wealth from industry (regions_in_this_province)
-4 public order per turn (this_province)
+10% unit morale upon recruitment (this_province)
5 Salt Kiln Industrial Level 3
Salt Kiln
A little salt is useful, a lot is profitable.
5 2700 +2 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+6 food from all ports (regions in this province) (regions_in_this_province)
+10% wealth from agriculture (regions_in_this_province)
125 wealth from local commerce (this_building)
-4 public order per turn (this_province)
+4% tariff income from trade agreements (this_faction)
6 Potter Industrial Level 3
Potter
The potter's art is a valuable one.
5 3900 200 wealth from manufacturing (industry) (this_building)
+6% wealth from industry (regions_in_this_province)
-4 public order per turn (this_province)
+5% tariff income from trade agreements (this_faction)
7 Enameller Industrial Level 3
Enameller
Through which plain, dull metal can be transformed into a shimmering rainbow.
5 4500 -5 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+6% wealth from industry (regions_in_this_province)
-8 public order per turn (this_province)
+15% unit morale upon recruitment (this_province)
8 Salt Workshop Industrial Level 4
Salt Workshop
Salt goods are highly valued by men from the south.
8 5300 +3 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+8 food from all ports (regions in this province) (regions_in_this_province)
+15% wealth from agriculture (regions_in_this_province)
150 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+6% tariff income from trade agreements (this_faction)
9 Potter's Workshop Industrial Level 4
Potter's Workshop
Many hands make light work.
8 7100 250 wealth from manufacturing (industry) (this_building)
+9% wealth from industry (regions_in_this_province)
-8 public order per turn (this_province)
+10% tariff income from trade agreements (this_faction)
10 Goldsmith Industrial Level 4
Goldsmith
The beauty of gold is more than its worth.
8 8500 -9 food (this_region)
400 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
-12 public order per turn (this_province)
+20% unit morale upon recruitment (this_province)
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