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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Buildings / Craftsman's House
Craftsman's House Samnites (Rise of the Republic)Samnites (Rise of the Republic) Industrial Level 1

Craftsman's House

A lifetime of smashing things is oddly good practice for making them.

With settled populations growing, and the demands for farmable land increasing, nomadic tribesmen were forced to abandon their wanderings. Staying in one place meant that farming and husbandry skills had to change and develop. Communities had to unite to build and maintain irrigation systems, allowing settled farmers to use their land, now their property, to the fullest even after the seasonal rains had gone.

Industrial

Craftsman's House
Craftsman's House
(inv_ita_industrial_1)
Industrial Level 0
Jeweller
Jeweller
(inv_ita_industrial_gold_2)
Industrial Level 1
Enameller
Enameller
(inv_ita_industrial_gold_3)
Industrial Level 2
Goldsmith
Goldsmith
(inv_ita_industrial_gold_4)
Industrial Level 3
Clay Pit
Clay Pit
(inv_ita_industrial_pottery_2)
Industrial Level 1
Potter
Potter
(inv_ita_industrial_pottery_3)
Industrial Level 2
Potter's Workshop
Potter's Workshop
(inv_ita_industrial_pottery_4)
Industrial Level 3
Brine Distiller
Brine Distiller
(inv_ita_industrial_salt_2)
Industrial Level 1
Salt Kiln
Salt Kiln
(inv_ita_industrial_salt_3)
Industrial Level 2
Salt Workshop
Salt Workshop
(inv_ita_industrial_salt_4)
Industrial Level 3
Craftsman's House

Building Name

Craftsman's House

Level Name

inv_ita_industrial_1

Building Chain

Industrial

Building Level

1

Create Time

2

Create Cost

800

Effects

100 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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