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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Buildings / Jeweller
Jeweller Samnites (Rise of the Republic)Samnites (Rise of the Republic) Industrial Level 2

Jeweller

A statement of personal power greater than the sword…

Barbarian tribes were characterised in civilised minds by an unrestrained wildness, closeness to nature and emphasis on visual impact. What remains of their jewellery does not contradict this. The elaborate La Tene style featured flora and fauna imbued with a wild, snaking energy that gave the signature 'torc' its name (from the Latin ‘torqueo’, or twist). This item’s popularity was largely due to its potency as a status signifier in a society that was highly stratified and conscious of display. Enamelling techniques were enthusiastically received by the barbarians, so much so that they rapidly became world leaders, producing elaborate items of jewellery prized throughout the ancient world.

Industrial

Craftsman's House
Craftsman's House
(inv_ita_industrial_1)
Industrial Level 0
Jeweller
Jeweller
(inv_ita_industrial_gold_2)
Industrial Level 1
Enameller
Enameller
(inv_ita_industrial_gold_3)
Industrial Level 2
Goldsmith
Goldsmith
(inv_ita_industrial_gold_4)
Industrial Level 3
Clay Pit
Clay Pit
(inv_ita_industrial_pottery_2)
Industrial Level 1
Potter
Potter
(inv_ita_industrial_pottery_3)
Industrial Level 2
Potter's Workshop
Potter's Workshop
(inv_ita_industrial_pottery_4)
Industrial Level 3
Brine Distiller
Brine Distiller
(inv_ita_industrial_salt_2)
Industrial Level 1
Salt Kiln
Salt Kiln
(inv_ita_industrial_salt_3)
Industrial Level 2
Salt Workshop
Salt Workshop
(inv_ita_industrial_salt_4)
Industrial Level 3
Jeweller

Building Name

Jeweller

Level Name

inv_ita_industrial_gold_2

Building Chain

Industrial

Building Level

2

Create Time

3

Create Cost

1800

Effects

-3 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3% wealth from industry (regions_in_this_province)
-4 public order per turn (this_province)
+10% unit morale upon recruitment (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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