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Iolei (Rise of the Republic) Iolei (Rise of the Republic) Buildings

Religious Buildings




Religious

Sacred Enclosure
Grove of Sardus
Shrine of Sardus
Sanctuary of Sardus
Commoner's Tomb
Tomb of Nobles
Tomb of Giants
Consecrated Spring
Sacred Well
Ipogeo
Religious
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sacred Enclosure Religious Level 1
Sacred Enclosure
The gods need a place to call their own.
2 700 +2 Nuragic cultural influence (this_region)
+2 public order per turn (this_province)
2 Consecrated Spring Religious Level 2
Consecrated Spring
The spring is proof of the Mother’s love for her children.
3 1400 +4 Nuragic cultural influence (this_region)
+1 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+2 food from all ports (regions in this province) (regions_in_this_province)
+5% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+4 public order per turn (this_province)
3 Commoner's Tomb Religious Level 2
Commoner's Tomb
Belief and faith bring people together, even in death.
3 1400 +4 Nuragic cultural influence (this_region)
-1 food (this_region)
+1% wealth from all sources (regions_in_this_province)
+3 public order per turn (this_province)
+2% research rate (this_faction)
4 Grove of Sardus Religious Level 2
Grove of Sardus
Honour his memory and you honour your people.
3 1600 +2 Nuragic cultural influence (this_region)
-1 food (this_region)
+3 public order per turn (this_province)
-5% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
+2% unit morale upon recruitment (this_province)
5 Sacred Well Religious Level 3
Sacred Well
Purify yourself in the waters.
5 2400 +6 Nuragic cultural influence (this_region)
+2 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+4 food from all ports (regions in this province) (regions_in_this_province)
+10% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+8 public order per turn (this_province)
6 Tomb of Nobles Religious Level 3
Tomb of Nobles
A shrine to honoured ancestors and a reminder of history.
5 2400 +6 Nuragic cultural influence (this_region)
-4 food (this_region)
+2% wealth from all sources (regions_in_this_province)
+4 public order per turn (this_province)
+4% research rate (this_faction)
7 Shrine of Sardus Religious Level 3
Shrine of Sardus
In honour of Sardus, in the hope of his continued favour.
5 3100 +3 Nuragic cultural influence (this_region)
-4 food (this_region)
+5 public order per turn (this_province)
-10% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
+4% unit morale upon recruitment (this_province)
8 Ipogeo Religious Level 4
Ipogeo
Water is the bringer of life and must be worshipped.
8 4100 +8 Nuragic cultural influence (this_region)
+3 food from all agricultural buildings (regions in this province) (regions_in_this_province)
+6 food from all ports (regions in this province) (regions_in_this_province)
+15% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
+16 public order per turn (this_province)
9 Tomb of Giants Religious Level 4
Tomb of Giants
A proper gate to the Otherworld.
8 4100 +8 Nuragic cultural influence (this_region)
-8 food (this_region)
+3% wealth from all sources (regions_in_this_province)
+8 public order per turn (this_province)
+8% research rate (this_faction)
10 Sanctuary of Sardus Religious Level 4
Sanctuary of Sardus
The hero who gave his life and name to the land.
8 5800 +4 Nuragic cultural influence (this_region)
-8 food (this_region)
+8 public order per turn (this_province)
-15% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
+6% unit morale upon recruitment (this_province)
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