menu
HomeHome / Radious Total War Mod / Massagetae / Buildings / Industry Oppidum
Industry Oppidum MassagetaeMassagetae Provincial Capital Level 4

Industry Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Industry Oppidum

Building Name

Industry Oppidum

Level Name

barb_city_industry_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7500

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

-10% construction costs (regions_in_this_province)
-7 food (this_region)
+20% wealth from industry (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
40 Steppe Bastion Ballista
40 Steppe Bastion Ballista
40 Steppe Bastion Ballista
Steppe Bastion Ballista
(Ste_Ballista_Bastion)
Field Artillery
90 Noble Horse Archers
90 Noble Horse Archers
Noble Horse Archers
(Ste_Noble_Horse_Archers)
Missile Cavalry
160 Steppe Spearmen
160 Steppe Spearmen
Steppe Spearmen
(Ste_Spear)
Spear Infantry
160 Young Axes
160 Young Axes
160 Young Axes
160 Young Axes
Young Axes
(Ste_Young_Axes)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Steppe Armoured Axemen
Melee Infantry / Melee Infantry / (Ste_Armoured_Axemen)
Steppe Armoured Axemen
Troops armed with axes and scale armour.
160 700 700 30 36 24 72 87 70 55
2
160 Steppe Armoured Spearmen
Melee Infantry / Spear Infantry / (Ste_Armoured_Spear)
Steppe Armoured Spearmen
Troops armed with spears and scale armour.
160 590 590 23 29 19 78 87 70 55
3
90 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
90 390 350 40 125 6 30 12 23 10 10 27 95 35
4
160 Siracene Swordsmen
Melee Infantry / Melee Infantry / (Ste_Siraces_Swordsmen)
Siracene Swordsmen
Emulating Bosporan Cimmerians and Pontics, the Siracene Sarmatian swordsmen were the best on-foot melee fighters of the steppe.
160 850 850 30 39 30 74 92 75 60
5
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 240 210 24 35 6 60 52 65 25
Disqus
Facebook