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Siracene Swordsmen MassagetaeMassagetae Melee Infantry

Siracene Swordsmen

Emulating Bosporan Cimmerians and Pontics, the Siracene Sarmatian swordsmen were the best on-foot melee fighters of the steppe.

Emulating Bosporan Cimmerians and Pontics, the Siracene Sarmatian swordsmen were the best on-foot melee fighters of the steppe. These nomadic tribesmen come from the vast steppes to the north of the Black and Caspian Seas, and were known variously as Scythians or Saka, and later the western Sarmatians. Light infantry, they were often armed with javelins or medium length spears and used shields covered in animal hide. Such shields could also be scaled with either horn or metal. This type of armour also extended to their clothing at times, with scaled versions of their tunics becoming widespread, especially amongst the nobility. These men also made extensive use of daggers, straight swords and the fearsome sagaris, a one-handed battle-axe, with both a bladed or hammer-like head and a pick-like point on the reverse for punching through armour. Complimenting their foot archers and horsemen, the role of such men was simply to protect the former from the latter. Far from barbarians, steppe culture, although nomadic, was a rich and diverse one.

Siracene Swordsmen

Unit Name

Siracene Swordsmen

Main Unit Key

Ste_Siraces_Swordsmen

Land Unit Key

Ste_Siraces_Swordsmen

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

10

Range

40

Reload

0

Shots Per Minute

2

Ammunition

15

Melee Attack

30

Weapon Damage

39

├ Melee Weapon

rome_steppe_sword_elite

├ Melee Damage Base

34

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

30

Melee Defence

74

├ Base Defence

39

├ Shield

thureos

└ Shield Defence

35

Armour

92

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

35

Health

75

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

55

└ Bonus Hit Points

20

Base Morale

60

Abilities

Siracene Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Siracene Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Siracene Swordsmen Lv. 0 Coin Mint
Coin Mint
(barb_artisan_coin_3)
Level 2
Trumpet Maker
Trumpet Maker
(barb_artisan_maker_3)
Level 2
Hundred
Hundred
(barb_city_3)
Level 2
Salt Kiln
Salt Kiln
(barb_craftsmen_salt_3)
Level 2
Town
Town
(barb_town_3)
Level 2
Siracene Swordsmen Lv. 1 Coin Hoard
Coin Hoard
(barb_artisan_coin_4)
Level 3
Carnyx Maker
Carnyx Maker
(barb_artisan_maker_4)
Level 3
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Salt Workshop
Salt Workshop
(barb_craftsmen_salt_4)
Level 3
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3