Metropolis
Full of life and opportunity, the greatest city forever reinvents itself.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Province Capital
City
(greek_city_1) Province Capital Level 0 |
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Building Name Metropolis |
Level Name greek_city_4 |
Building Chain Province Capital |
Building Level 4 |
Create Time 8 |
Create Cost 7500 |
Require Technology Concrete |
Effects
-7 food (this_region)+12% wealth from all sources (regions_in_this_province)
550 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Car_Ballista_Bastion)
Field Artillery
(Car_Hoplites)
Spear Infantry
(Car_Libyan_Hoplites)
Spear Infantry
(Car_Libyan_Infantry)
Melee Infantry
(Car_Libyan_Peltasts)
Missile Infantry
(Car_Onager_Bastion)
Field Artillery
(Car_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Car_Cav) Carthaginian Cavalry These excellent horsemen can punch through an enemy line, inflicting terrible casualties in the process. |
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90 | 610 | 610 | 29 | 29 | 31 | 77 | 82 | 115 | 55 | |||||||||
2 |
Melee Infantry / Spear Infantry / (Car_Hoplites) Carthaginian Hoplites The sons of Carthage are men worthy of the name "hoplite". |
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160 | 510 | 510 | 23 | 29 | 21 | 69 | 95 | 75 | 50 | |||||||||
3 |
Melee Infantry / Melee Infantry / (Car_Libyan_Elite_Infantry) Libyan Elite Infantry Elite infantry chosen from the best recruits. |
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160 | 660 | 660 | 35 | 38 | 18 | 75 | 92 | 75 | 55 | |||||||||
4 |
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites) Libyan Hoplites There is honour and tradition in defending one's home. |
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160 | 380 | 380 | 18 | 29 | 16 | 61 | 70 | 65 | 40 | |||||||||
5 |
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin) Libyan Javelinmen Javelin-armed skirmishers harry an enemy before the main battle is joined. |
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120 | 470 | 470 | 28 | 70 | 8 | 18 | 7 | 23 | 3 | 31 | 52 | 50 | 20 |
Disqus |
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