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Megapolis CarthageCarthage Province Capital Level 3

Megapolis

A shining centre of politics, religion and trade for the people.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
Megapolis

Building Name

Megapolis

Level Name

greek_city_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Advanced Construction Techniques
Advanced Construction Techniques

Effects

-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
440 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Carthaginian Bastion Ballista
40 Carthaginian Bastion Ballista
Carthaginian Bastion Ballista
(Car_Ballista_Bastion)
Field Artillery
160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Libyan Hoplites
160 Libyan Hoplites
160 Libyan Hoplites
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
160 Libyan Infantry
160 Libyan Infantry
Libyan Infantry
(Car_Libyan_Infantry)
Melee Infantry
120 Libyan Peltasts
120 Libyan Peltasts
120 Libyan Peltasts
120 Libyan Peltasts
Libyan Peltasts
(Car_Libyan_Peltasts)
Missile Infantry
40 Carthaginian Bastion Scorpion
40 Carthaginian Bastion Scorpion
Carthaginian Bastion Scorpion
(Car_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Carthaginian Cavalry
Cavalry / Melee Cavalry / (Car_Cav)
Carthaginian Cavalry
These excellent horsemen can punch through an enemy line, inflicting terrible casualties in the process.
90 610 610 29 29 31 77 82 115 55
2
160 Carthaginian Hoplites
Melee Infantry / Spear Infantry / (Car_Hoplites)
Carthaginian Hoplites
The sons of Carthage are men worthy of the name "hoplite".
160 510 510 23 29 21 69 95 75 50
3
160 Libyan Elite Infantry
Melee Infantry / Melee Infantry / (Car_Libyan_Elite_Infantry)
Libyan Elite Infantry
Elite infantry chosen from the best recruits.
160 660 660 35 38 18 75 92 75 55
4
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 380 380 18 29 16 61 70 65 40
5
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 470 470 28 70 8 18 7 23 3 31 52 50 20
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