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Civil Settlement BaktriaBaktria Minor Settlement Level 2

Civil Settlement

Careful planning can sow the seeds of greatness.

The layout of an ancient Hellenistic settlement was a product of centuries of haphazard evolution. As the needs of the occupants changed over time they demolished, constructed and re-purposed their city without sparing a thought for its overall organisation. City layouts were often confusing and, in an effort to correct this, new settlements were constructed to a grid plan. This featured well-spaced, right angled streets which converged on the agora, the centre of civic life in the Greek world. The man credited with this idea, Hippodamus of Miletus, argued that its benefits were more than merely practical, its adoption ushering in a more ordered and balanced society for people to live in.

Minor Settlement

Village
Village
(greek_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Minor Settlement Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Minor Settlement Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(greek_town_trade_3)
Minor Settlement Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Minor Settlement Level 3
Civil Settlement

Building Name

Civil Settlement

Level Name

greek_town_civil_2

Building Chain

Minor Settlement

Building Level

2

Create Time

3

Create Cost

1900

Effects

+2% wealth from all sources (regions_in_this_province)
120 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Scale Thorax Hoplites
160 Scale Thorax Hoplites
Scale Thorax Hoplites
(Bac_Scale_Thorax_Hoplites)
Spear Infantry
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Garrison_Spear)
Spear Infantry
120 Persian Light Archers
120 Persian Light Archers
Persian Light Archers
(Eas_Persian_Light_Archers)
Missile Infantry
120 Eastern Slingers
Eastern Slingers
(Eas_Slingers)
Missile Infantry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 230 200 15 29 11 50 63 65 25
2
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
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