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Town (Leather Workshop) BaktriaBaktria Leather Level 3

Town (Leather Workshop)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(greek_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Leather Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Leather Level 3
Town (Leather Workshop)

Building Name

Town (Leather Workshop)

Level Name

greek_leather_3

Building Chain

Leather

Building Level

3

Create Time

5

Create Cost

2500

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
220 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Bactrian Royal Guard
160 Bactrian Royal Guard
Bactrian Royal Guard
(Bac_Royal_Guard)
Spear Infantry
160 Scale Thorax Hoplites
160 Scale Thorax Hoplites
Scale Thorax Hoplites
(Bac_Scale_Thorax_Hoplites)
Spear Infantry
120 Elite Persian Archers
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
160 Eastern Spearmen
Eastern Spearmen
(Eas_Garrison_Spear)
Spear Infantry
120 Persian Light Archers
120 Persian Light Archers
120 Persian Light Archers
120 Persian Light Archers
Persian Light Archers
(Eas_Persian_Light_Archers)
Missile Infantry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 230 200 15 29 11 50 63 65 25
2
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
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