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Fishing Village ArdiaeiArdiaei Port Level 3

Fishing Village

The gods provide the bounty of the oceans.

Over many years humans have developed a variety of fishing methods from the spear fishing of the Egyptians to the use of fish-cages in Greece. People developed methods that were appropriate to the waters they were fishing and the fish they hoped to catch. The Celtic tribes of Britain and Ireland developed a small river-going vessel known as a 'coracle'. This lightweight, oval boat had a framework of willow rods that were covered with animal skin. Its low weight meant it could be easily carried, allowing fishermen to carry their boats down to the river from their homes. The design of the coracle varied slightly depending on the river where it was to be used. Coracles for tidal rivers, like the Tywi in Wales, were round and deep, whereas those designed for use in rapidly flowing water had shallow, flat bottoms.

Port

Port
Port
(barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Port Level 3
Fishing Village

Building Name

Fishing Village

Level Name

barb_port_fishing_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

2700

Effects

9 food (this_region)
60 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
Raiding Hemiolia - Slave Javelinmen
(Ill_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Slave Javelinmen
Medium Ship / Missile Ship / (Ill_Javelinmen_One_Halfer)
Raiding Hemiolia - Slave Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A skirmishing resource to be spent or squandered as their commander wishes.

80 420 420 402 6 28 70 8 18 7 23 3 31 52 50 20
2
120 Assault Tetreres - Illyrian Marines
Medium Ship / Melee Ship / (Ill_Marines_Four)
Assault Tetreres - Illyrian Marines
Ramming attacks from these ships will inflicting terrible damage.

Sea-legs and unswerving self-belief are essential elements for successful piracy.

120 620 620 825 5 33 29 22 58 90 65 55
3
80 Assault Dieres - Illyrian Raiders
Medium Ship / Melee Ship / (Ill_Raiders_Two)
Assault Dieres - Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

80 360 360 467 6 33 35 16 51 77 65 55
4
120 Assault Tetreres - Illyrian Spearmen
Medium Ship / Melee Ship / (Ill_Spear_Four)
Assault Tetreres - Illyrian Spearmen
Ramming attacks from these ships will inflicting terrible damage.

Levies take up arms reluctantly, but they will fight for their homes and loved ones.

120 590 590 825 5 16 29 11 64 57 65 30
5
60 Assault Dieres - Illyrian Tribesmen
Medium Ship / Melee Ship / (Ill_Tribesmen_Two)
Assault Dieres - Illyrian Tribesmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Bloody-mindedness in defence of tribe and family is useful.

60 300 300 467 6 12 29 7 59 57 55 20
6
60 Fire Pot Dieres - Illyrian Tribesmen
Medium Ship / Melee Ship / (Ill_Tribesmen_Two_Fire_Pots)
Fire Pot Dieres - Illyrian Tribesmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Bloody-mindedness in defence of tribe and family is useful.

60 350 350 467 6 12 29 7 59 57 55 20
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