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HomeHome / Radious Total War Mod / Ardiaei / Units / Assault Dieres - Illyrian Tribesmen
Assault Dieres - Illyrian Tribesmen ArdiaeiArdiaei Melee Ship

Assault Dieres - Illyrian Tribesmen

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Bloody-mindedness in defence of tribe and family is useful.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Illyrian Tribesmen)
Although called Illyrians by Greeks and Romans, these seafaring people from the Adriatic coast were actually not a single nation or tribe. The Greeks first had dealings with them during the Bronze Age, and the name was then applied to everyone in the area. The Illyrians were actually several petty, and not-so-petty, kingdoms that warred with each other when not fighting Greeks or their Macedonian neighbours. The Illyrians could not be lightly dismissed as barbarians: under powerful warlords such as Bardyllis, king of the Dardanians, they conquered Macedon and installed a puppet ruler in 393BC. It was Phillip II and Alexander the Great who eventually ended Illyrian interference in their affairs. The Illyrians were also pirates, and terrorised the Adriatic for centuries; this was what eventually prompted their subjugation by the Romans.

Assault Dieres - Illyrian Tribesmen

Unit Name

Assault Dieres - Illyrian Tribesmen

Main Unit Key

Ill_Tribesmen_Two

Land Unit Key

Ill_Tribesmen

Naval Unit Key

greek_two

Soldiers

60

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

70

Ship Health

467

└ Ship

greek_two

Ship Speed

6

Melee Attack

12

Weapon Damage

29

├ Melee Weapon

rome_spear

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

59

├ Base Defence

24

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

55

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

0

Base Morale

20

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Illyrian Tribesmen
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Requires Buildings
Assault Dieres - Illyrian Tribesmen Lv. 0 Fishing Village
Fishing Village
(barb_port_fishing_3)
Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Level 3
Harbour
Harbour
(barb_port_military_2)
Level 1
Boatyard
Boatyard
(barb_port_military_3)
Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Level 3