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Trading Port Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Port Level 3

Trading Port

Ships from far away lands bring necessities and luxuries to trade.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1,000 km than march a tenth of that distance. Good ports were the key and became the hub where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. The port that served Athens, Piraeus, was described by Aristophanes as a hectic, bustling concoction of sailors clamouring for pay, rations being served out, men trafficking for corn, onions, leeks, and figs, all to the sound of the hammering of the dockyards and boatswains’ pipes and flutes. Carthage made its wealth and name through its two artificial harbours, and Alexandria in Egypt was also one of the largest ports of the ancient world.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Trading Port

Building Name

Trading Port

Level Name

greek_port_trade_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

4200

Effects

-3 food (this_region)
150 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Libyan Javelinmen
80 Raiding Hemiolia - Libyan Javelinmen
Raiding Hemiolia - Libyan Javelinmen
(Car_Javelin_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Libyan Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Two)
Assault Dieres - Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 450 450 467 6 18 29 16 61 70 65 40
2
60 Fire Pot Dieres - Libyan Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Libyan Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

There is honour and tradition in defending one's home.

60 530 530 467 6 18 29 16 61 70 65 40
3
80 Raiding Hemiolia - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 400 400 402 6 28 70 8 18 7 23 3 31 52 50 20
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