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Docks Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Port Level 3

Docks

Command of the sea requires a powerful navy.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Docks

Building Name

Docks

Level Name

greek_port_harbour_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3500

Require Technology

Military Settlement
Military Settlement

Effects

160 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Libyan Javelinmen
80 Raiding Hemiolia - Libyan Javelinmen
Raiding Hemiolia - Libyan Javelinmen
(Car_Javelin_One_Halfer)
Missile Ship
80 Missile Trieres - Libyan Javelinmen
80 Missile Trieres - Libyan Javelinmen
Missile Trieres - Libyan Javelinmen
(Car_Javelin_Three)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Libyan Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Two)
Assault Dieres - Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 450 450 467 6 18 29 16 61 70 65 40
2
60 Fire Pot Dieres - Libyan Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Libyan Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

There is honour and tradition in defending one's home.

60 530 530 467 6 18 29 16 61 70 65 40
3
80 Raiding Hemiolia - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 400 400 402 6 28 70 8 18 7 23 3 31 52 50 20
4
80 Missile Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three)
Missile Trieres - Libyan Javelinmen
A large contingent of archers can make short work of enemy crews.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 520 520 585 6 28 70 8 18 7 23 3 31 52 50 20
5
80 Scorpion Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three_Scorpio)
Scorpion Trieres - Libyan Javelinmen
Deadly accurate dart-throwers give enemies pause.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 600 600 585 6 28 70 8 18 7 23 3 31 52 50 20
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