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Fish Market Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Port Level 4

Fish Market

Once dried and salted, fish can be traded far and wide.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Fish Market

Building Name

Fish Market

Level Name

greek_port_fish_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

4000

Require Resource

Timber
Timber

Require Technology

Armed Escorts
Armed Escorts

Effects

12 food (this_region)
70 wealth from maritime commerce (this_building)
-7 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Libyan Javelinmen
80 Raiding Hemiolia - Libyan Javelinmen
Raiding Hemiolia - Libyan Javelinmen
(Car_Javelin_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Libyan Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Two)
Assault Dieres - Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 450 450 467 6 18 29 16 61 70 65 40
2
80 Missile Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three)
Missile Trieres - Libyan Javelinmen
A large contingent of archers can make short work of enemy crews.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 520 520 585 6 28 70 8 18 7 23 3 31 52 50 20
3
80 Scorpion Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three_Scorpio)
Scorpion Trieres - Libyan Javelinmen
Deadly accurate dart-throwers give enemies pause.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 600 600 585 6 28 70 8 18 7 23 3 31 52 50 20
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