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Seaside Market Parthia (Imperator Augustus)Parthia (Imperator Augustus) Port Level 4

Seaside Market

All the world can be bought or sold on these wharves.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Seaside Market

Building Name

Seaside Market

Level Name

east_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

7000

Require Resource

Timber
Timber

Require Technology

Trade Language
Trade Language

Effects

-6 food (this_region)
220 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Eastern Javelinmen
80 Raiding Hemiolia - Eastern Javelinmen
Raiding Hemiolia - Eastern Javelinmen
(Eas_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships will inflicting terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 890 5 25 34 11 42 52 65 35
2
80 Missile Trieres - Parthian Foot Archers
Medium Ship / Missile Ship / (Eas_Par_Archers_Three)
Missile Trieres - Parthian Foot Archers
A large contingent of archers can make short work of enemy crews.

If a Parthian can see it, he can shoot at it.

80 610 610 693 6 38 145 7 30 8 23 4 7 27 50 20
3
100 Pursuit Trihemiolia - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Two_Halfer)
Pursuit Trihemiolia - Eastern Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even giants can be humbled by nimble slingers.

100 640 640 585 7 22 155 8 35 7 23 3 31 52 50 20
4
60 Assault Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 340 340 501 6 15 29 11 53 63 65 30
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