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Arabaya Stables Parthia (Imperator Augustus)Parthia (Imperator Augustus) Military (Stables) Level 4

Arabaya Stables

The finest battle steeds require special attention.

Light cavalry was common in the armies of eastern states and steppe peoples. For all kinds of light horsemen, from the Aphraktoi to Scythian or Saka archers, speed was armour. They relied on the swiftness and stamina of their mounts, from majestic Persian horses to smaller and livelier Armenian breeds, and even dromedaries or Bactrian camels. Usually assigned to patrol trade routes and empty borderlands, and as scouts and flanking cavalry in times of war, such units were prized. In battle, light cavalry were expected to harry the enemy with javelins or arrows, and withdraw quickly in the face of serious opposition. When their numbers were great enough, they could chase off opposing skirmishers, but would only closely engage other troops once they broke, driving them from the field and preventing them rallying.

Military (Stables)

Animal Breeder
Animal Breeder
(east_military_stables_1)
Military (Stables) Level 0
Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Military (Stables) Level 1
Animal Trader
Animal Trader
(east_military_stables_animal_3)
Military (Stables) Level 2
Heavy Horse Studs
Heavy Horse Studs
(east_military_stables_heavy_2)
Military (Stables) Level 1
Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Military (Stables) Level 2
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Military (Stables) Level 3
Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Military (Stables) Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Military (Stables) Level 2
Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Military (Stables) Level 3
Arabaya Stables

Building Name

Arabaya Stables

Level Name

east_military_stables_light_4

Building Chain

Military (Stables)

Building Level

4

Create Time

8

Create Cost

3200

Require Resource

Iron
Iron

Require Technology

Tactical Flexibility
Tactical Flexibility

Effects

-6 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

90 Armoured Horse Archers
90 Armoured Horse Archers
Armoured Horse Archers
(Eas_Armour_Horse_Archers)
Missile Cavalry
90 Horse Skirmishers
Horse Skirmishers
(Eas_Horse_Skirm)
Missile Cavalry
90 Median Cavalry
Median Cavalry
(Eas_Median_Cav)
Melee Cavalry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
2
90 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
90 610 610 29 29 31 77 87 110 50
3
90 Noble Blood Cavalry
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav)
Noble Blood Cavalry
These spear-armed cavalrymen fight well in close-combat, making them a useful striking force.
90 640 640 33 29 37 77 87 120 50
4
90 Parthian Horse Archers
Cavalry / Missile Cavalry / (Eas_Parthian_Horse_Archers)
Parthian Horse Archers
Leave a Parthian a bow and one eye, and he may yet conquer.
90 470 470 40 125 6 30 12 23 10 8 27 90 35
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