

Armoured Horse Archers
A fleet horse archer is never happier than when he has a surfeit of targets.With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
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Unit Name Armoured Horse Archers |
Main Unit Key Eas_Armour_Horse_Archers |
Land Unit Key Eas_Armour_Horse_Archers |
Naval Unit Key persian_transport |
Soldiers 90 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 530 |
Recruitment Cost 530 |
Upkeep Cost 85 |
Missile Damage 38 |
├ Missile Weapon rome_recurve_bow_horse |
├ Projectile arrow_recurve_horse |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 23 |
Shots Per Minute 6 |
Ammunition 30 |
Melee Attack 13 |
Weapon Damage 23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 10 |
Melee Defence 14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
Armour 57 |
├ Armour scale |
├ Armour Defence 57 |
└ Shield Armour 0 |
Health 105 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
├ Bonus Hit Points 10 |
├ Mount rome_eastern_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
Base Morale 40 |
Abilities
Armoured Horse Archers- Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
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Heavy Horse Studs
(east_military_stables_heavy_2) Level 1 ![]()
Royal Stables
(east_military_stables_heavy_3) Level 2 |
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Nisean Stables
(east_military_stables_heavy_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |