Seleukidai City Centre Level 4
Satrap's Great Palace
Those who are not awed are certainly very stupid, or very dead.Varying in style, but not in purpose, palaces of local governors, satraps and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex at Persepolis at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were design to awe. The palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.
City Centre
Building Name Satrap's Great Palace |
Level Name rom_HELLENIC_agora_satrap_SELEUCID_4 |
Building Chain City Centre |
Building Level 4 |
Create Time 16 |
Create Cost 9792 |
Require Resource Gold |
Require Technology Labour Organisation |
Effects
+4 Persian cultural influence (this_region)700 wealth from entertainment (culture) (this_building)
+10 public order per turn (this_province)
+5 experience for new dignitaries (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+6% tax rate (this_province)
+2% 1st Class Citizen (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
Disqus |
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