City Garrison
A larger presence of our troops will deter our foe.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Trading Space
Building Name City Garrison |
Level Name rom_EASTERN_public_guard_3 |
Building Chain Trading Space |
Building Level 3 |
Create Time 10 |
Create Cost 4050 |
Require Technology Signalling |
Effects
+5% empire maintenance (this_faction)-4 food (this_region)
-4 growth per turn (this_province)
+4 security against all agent actions (attribute bonus) (this_province)
+6 public order per turn (this_province)
+1 siege hold-out time (this_region)
-8% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.2% 1st and 2nd Class (this_building)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Supply_Eastern) Baggage Train Baggage trains grant a bonus to armies connected to supply lines, by reducing logistics costs. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. |
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60 | 600 | 600 | 6 | 9 | 1 | 22 | 2 | 30 | 20 |
Disqus |
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