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Minor Settlement (Timber) Buildings




Minor Settlement (Timber)

Eastern Hamlet (Timber)
Eastern Village (Timber)
Eastern Small Town (Timber)
Fortified Timber Camp
Timber Trade Camp
Eastern Town (Timber)
Minor Settlement (Timber)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Timber) Minor Settlement (Timber) Level 1
Eastern Hamlet (Timber)
A small community founded for common goals and in shared beliefs.
4 1650 170 wealth from manufacturing (industry) (this_building)
+2% wealth from industry (all regions)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 timber (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Timber) Minor Settlement (Timber) Level 2
Eastern Village (Timber)
An established village, growing by hard toil and devout effort.
6 2550 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (all regions)
57 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town (Timber) Minor Settlement (Timber) Level 3
Eastern Small Town (Timber)
A thriving community with trade to attract new settlers.
10 3600 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (all regions)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Timber Trade Camp Minor Settlement (Timber) Level 4
Timber Trade Camp
People come from the entire province to buy and trade for timber here.
16 6600 -6 food (this_region)
563 wealth from manufacturing (industry) (this_building)
+25% wealth from industry (all regions)
169 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
150 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+8% wealth generated by industrial buildings (this_province)
Tax Harvesting Edict:
+4% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
5 Fortified Timber Camp Minor Settlement (Timber) Level 4
Fortified Timber Camp
This timber camp has been fortified and reinforced for protection.
16 6600 -7 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (all regions)
+1 growth per turn (this_province)
-9 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
Bread and Games Edict:
+1 ship building capacity (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
6 Eastern Town (Timber) Minor Settlement (Timber) Level 4
Eastern Town (Timber)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 6300 -6 food (this_region)
675 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (all regions)
113 wealth from local commerce (this_building)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+1 ship building capacity (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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