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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Sipesiye
Melee Infantry / Melee Infantry / (afr_mer_nobles)
Sipesiye
(Shielded Axemen)

Raised from among the higher social groups of the Aethiopians, these noblemen are armed with a double headed axe and a shield. Highly skilled, these men can easily break through an enemy line of lower quality infantry. They can inflict substantial damage, even to well-protected enemies.

200 1090 1090 218 44 11 23 59 10 20 65
2
100 Safe Mre'ke
Cavalry / Melee Cavalry / (afr_mer_royal_cav)
Safe Mre'ke
(Meroe Royal Cavalry)

These spear-armed cavalry are an elite reserve for use in a moment of crisis. They are equipped with spears, swords, scale armour and shields, so that they can dash to any point on the battlefield and fight.

100 2033 2033 407 39 11 28 57 14 20 65
3
200 Safe Kugur
Melee Infantry / Hoplite/Pike Infantry / (afr_mer_royal_guard)
Safe Kugur
(Meroe Royal Guard)

These elite troops are equipped like hoplites, with a dory spear and a xiphos, kopis or machaira sword. They are useful for many tasks, but are generally foot guards both in camp and in battle, protecting the advance of the king in battle.

200 1107 1107 221 38 9 15 81 12 20 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
200 Qadosh'ba
Melee Infantry / Melee Infantry / (afr_mer_axemen)
Qadosh'ba
(Ethiopian Axemen)

These fierce soldiers fight with the heaviest of the infantry. They wield large double-bladed axes and fight as powerful shock infantry. They wear a mail vest and leather greaves in addition to a long tunic. Fighting without helmets or shields, these men crash into an enemy line ferociously, using their large stature and raw power to push through enemies with reckless abandon.

200 1224 1224 245 56 13 25 42 10 20 55
5
300 Bilit'ti Sayif
Melee Infantry / Melee Infantry / (afr_mer_light_melee_inf)
Bilit'ti Sayif
(Ethiopian Swordmen)

These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used.

300 713 713 143 38 11 19 56 4 20 40
6
300 Dill'e Sayif
Melee Infantry / Melee Infantry / (afr_mer_medium_inf)
Dill'e Sayif
(Ethiopian Medium Infantry)

Recruited from the lesser nobility of Ethiopian people and equipped with a shield, these troops are very dangerous if used properly. They are the heavy infantry of Meroe generals, and with their axes they can break through an enemy line.

300 903 903 181 40 11 22 75 8 20 50
7
200 Sipesiye
Melee Infantry / Melee Infantry / (afr_mer_nobles)
Sipesiye
(Shielded Axemen)

Raised from among the higher social groups of the Aethiopians, these noblemen are armed with a double headed axe and a shield. Highly skilled, these men can easily break through an enemy line of lower quality infantry. They can inflict substantial damage, even to well-protected enemies.

200 1090 1090 218 44 11 23 59 10 20 65
8
300 Kulus Bomani
Melee Infantry / Melee Infantry / (afr_mer_tribal_warriors)
Kulus Bomani
(Kushite Painted Warriors)

The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears.

300 576 576 115 39 11 20 60 1 20 60
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
175 Nass'i Wir
Missile Infantry / Missile Infantry / (afr_mer_archers)
Nass'i Wir
(Meroe Archers)

These men are equipped with the longbow, similar to some seen in ancient Egypt, as well as a quiver and knife. Their costume also seems to follow ancient Egyptian tradition. Their bows have a short range, but each warrior carries a good selection of hunting and war arrows, designed to cause massive bleeding and pierce armour respectively.

175 462 462 92 9 165 5 15 21 7 8 25 1 20 35
10
175 Haug'ba
Missile Infantry / Missile Infantry / (afr_mer_skirmishers)
Haug'ba
(Ethiopian Skirmishers)

Nubian tribesmen are born warriors; fighting is almost a lifestyle for them. They use mostly short spears, both for thrusting and throwing. They are also accustomed to the harsh conditions of the desert, and are skilled adversaries.

175 462 462 92 15 90 8 7 26 9 12 47 3 20 40
Hoplite/Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
200 Yam Suph Gora
Melee Infantry / Hoplite/Pike Infantry / (afr_mer_hoplites)
Yam Suph Gora
(Red Sea Hoplites)

These hoplites are mostly Hellenic colonists who were drawn to the Erythraian Sea coast. Their aspis has no bronze coating, relying on elephant skin instead.

200 957 957 191 30 9 20 60 10 20 50
12
200 Safe Kugur
Melee Infantry / Hoplite/Pike Infantry / (afr_mer_royal_guard)
Safe Kugur
(Meroe Royal Guard)

These elite troops are equipped like hoplites, with a dory spear and a xiphos, kopis or machaira sword. They are useful for many tasks, but are generally foot guards both in camp and in battle, protecting the advance of the king in battle.

200 1107 1107 221 38 9 15 81 12 20 65
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
300 Dill'e Gora
Melee Infantry / Spear Infantry / (afr_mer_medium_spearmen)
Dill'e Gora
(Ethiopian Spearmen)

These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops.

300 808 808 162 33 9 15 71 8 20 50
14
300 Gora'ba
Melee Infantry / Spear Infantry / (afr_mer_spearmen)
Gora'ba
(Meroe Spearmen)

Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously!

300 506 506 101 28 9 14 54 3 20 45
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
120 Dill'e Mre'ke
Cavalry / Melee Cavalry / (afr_mer_medium_cav)
Dill'e Mre'ke
(Ethiopian Lancers)

These cavalrymen are often recruited from the higher classes of Ethiopian society, the families of the nobles and priests. They are equipped with lances and swords, in addition to helmets and shields. In battle they can be expected to fight bravely.

120 1682 1682 336 36 11 25 47 10 20 55
16
100 Safe Mre'ke
Cavalry / Melee Cavalry / (afr_mer_royal_cav)
Safe Mre'ke
(Meroe Royal Cavalry)

These spear-armed cavalry are an elite reserve for use in a moment of crisis. They are equipped with spears, swords, scale armour and shields, so that they can dash to any point on the battlefield and fight.

100 2033 2033 407 39 11 28 57 14 20 65
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
120 Haug Mre'ke
Cavalry / Missile Cavalry / (afr_mer_light_cav)
Haug Mre'ke
(Ethiopian Light Cavalry)

These javelin-armed mounted skirmishers can strike quickly and be gone in the time it takes a more ponderous enemy to react. They do not wear armour, but carry shields and swords so that they can fight in hand-to-hand combat should the need arise.

120 1030 1030 206 15 90 9 8 30 10 18 39 4 20 45
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
50 Magari
Cavalry / Chariot / (afr_mer_chariots)
Magari
(Meroe Chariots)

Light chariots are very fast, very noisy and, when used in large numbers, quite intimidating. They combine the swiftness of cavalry with the 'staying power' of infantry. They can also be very effective in pursuing fleeing foes.

50 1800 1800 360 33 11 22 65 10 20 55
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
18 Ndovu
Elephants / Elephant / (afr_mer_elephants)
Ndovu
(African Elephants)

Elephants are a terrifying spectacle to opposing troops, able to smash battle lines and toss men aside like dogs do with rats. They are a living battering ram aimed at the enemy battle line. When pursuing enemies, they can be even more deadly.

18 2000 2000 400 10 6 14 29 12 95 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
120 Assault Tetreres - Surby Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Quadreme_Afr)
Assault Tetreres - Surby Afrikanim
A quadrireme is a 39 meter long oared warship with two decks of oars, each rowed by two oarsmen. It is a useful battleship developed by the Carthaginians at the end of the 4th century BCE, but it lacks the speed and agility of lighter triremes.

(Heavy African Marines)

120 1312 1312 328 890 3 26 10 13 72 3 24 60
21
80 Trieres - Surby Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Trireme_Admiral_Afr)
Trieres - Surby Afrikanim
A trireme is a 37 meter long oared warship (galley) with three decks of oars, developed from the bireme in the 5th century BCE. Popular with Carthaginian, Greek and Roman navies, this is the main warship of the classical age.

(Heavy African Marines)

80 1188 1188 297 758 4 26 10 13 72 3 24 60
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
80 Trieres - Dorkim Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Trireme_Afr)
Trieres - Dorkim Afrikanim
A trireme is a 37 meter long oared warship (galley) with three decks of oars, developed from the bireme in the 5th century BCE. Popular with Carthaginian, Greek and Roman navies, this is the main warship of the classical age.

(African Marines)

80 1188 1188 297 758 4 21 9 17 62 1 24 60
23
60 Assault Dieres - Dorkim Afrikanim
Light Ship / Melee Ship / (Eas_Assault_Bireme_Afr)
Assault Dieres - Dorkim Afrikanim
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(African Marines)

60 938 938 234 501 4 21 9 17 62 1 24 60
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
80 Raiding Hemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Raiding_Hemolia_Afr)
Raiding Hemiolia - Qasatim Afrikanim
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(African Archers)

80 688 688 172 402 4 9 165 5 31 17 9 11 46 3 21 50
25
100 Pursuit Trihemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Pursuit_Hemolia_Afr)
Pursuit Trihemiolia - Qasatim Afrikanim
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(African Archers)

100 812 812 203 585 4 9 165 5 31 17 9 11 46 3 21 50
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